Oziz (world)
| Oziz/Firgr (Gvurrdon 3133) | |||||||||||||||||||||||||
| Classic Era (1116) | B677433-B
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G0 V M8 V | ||||||||||||||||||||||||
| Planetoid Belts | 4 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Oziz is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by Vargr sophonts located in the Firgr Subsector of Gvurrdon Sector.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport[edit]
Oziz has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Oziz has a population of 90,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Languages[edit]
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 3: Vargr (full sector data)
- MegaTraveller Alien - Vilani & Vargr (dot map provided)
- Mongoose Traveller: Gvurrdon Sector
- Fan Project: Gvurrdon Sector Campaignbook
- ↑ "Jump Map API" and map location from Travellermap.com