Nidavellir (world)

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Nidavellir/Zeda (Dagudashaag 0528)
Milieu 1116
C683104-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere8 Dense
Hydrographics3 Wet World 30%
Population1 Low (40)
Government0 No Government structure
Law4 Moderate Law (no light assault weapons)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary M0 V
Worlds 8
Gas Giants 0
Planetoid Belts 2
Cultural Details
Government No government
Law Level Moderate
Cultural Extension 1135
Army Size (BEs) 0
Economic Details
Technology Level 7
Economic Extension
301-4
Resources3Very scarce
Labor0Barren (4)
Infrastructure1 Extremely limited
Efficiency-4Very poor
Importance Extension -2
Resource Units 2
GWP (BCr) 0
World Trade Number 1.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Nidavellir supports a population of fewer than 10,000 sophonts. The world has been set aside to preserve indigenous life forms, to delay resource development, or for other reasons. It is a member of Third Imperium in the Zeda Subsector of Dagudashaag Sector and in the Amec Trade Protectorate and the Domain of Vland. Nidavellir, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Irna. The Nahuatl name of the world is Tlacahpan.

Astrography and planetology[edit]

Nidavellir is a member of the Dagudashaag Main.

Monostellar System[edit]

Nidavellir Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Nidavellir

M0 V

Primary Main Sequence 0.489 2800 - 3600 0.04
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00511 0.01659 0.16 - 0.26 0.511 5.11
Orbit #  *  * 0 1 6
Remarks

History and background[edit]

Nidavellir is maintained as a hunting reserve by the Amec Trade Protectorate nobility. Its snow covered plains are home to almost three hundred predatory species which are hunted for their pelts.

References and contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.