Marlheim (world)
| Marlheim/Ea (Reaver's Deep 1230) | |||||||||||||||||||||||||
| Classic Era (1116) | A5759A8-B
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G2 V M9 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Marlheim is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- It is a member of the Grand Duchy of Marlheim, a human-dominated state located in the Ea Subsector of the Reaver's Deep Sector.
- This world has a Naval Base, usually associated with military starships.
- This world has a Military Base, usually associated with military ground forces.
- It has a colony at Rintarna (Reaver's Deep Drinsaar).
Description (Astrography & Planetology)[edit]
No information yet available.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Marlheim is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Marlheim has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Marlheim has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
World Geography & Topography[edit]
No information yet available.
History & Background (Dossier)[edit]
This world is the overall capital of the interstellar government of the Grand Duchy of Marlheim, a tightly controlled and avowedly expansionistic state.
Admiral Katarine Tang, one of the last successful Reaver warlords in Ea Subsector, found the inhabitants of Marlheim worn down by the depredations of the Long Night and all-too-willing to accept the rule of a strong protector. Thus was born the Grand Duchy of Marlheim in -347.
World Starport (Sp)[edit]
Marlheim has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base.
World Population (P)[edit]
Marlheim has a population of 3,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
Linguistic Topography[edit]
Platt -- itself influenced by languages including Trokh -- combined with a form of Reavers Cant to produce Kdaar; the modern version of which, deliberately engineered by the totalitarian government, is Marldaar.
World Government (G)[edit]
Marlheim is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
World Law Level (L)[edit]
Marlheim has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)[edit]
Marlheim possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
References[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 27. (dot map and name)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (dot map)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11, 50. (dot map)
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 28.
- J. Andrew Keith. Far Traveller 1 (FASA, 1982), 56. (UWP)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), 9. (UWP)
- ↑ "Jump Map API" and map location from Travellermap.com