Marax (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Marax/Thoezennt (Old Expanses 0726)
Classic Era (1116)
C573652-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics3 Wet World 30%
Population6 Moderate (9 million)
Government5 Feudal Technocracy
Law2 Low Law (no energy weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G1 V
Planetoid Belts 0
Gas Giants 3

Marax is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Thoezennt Subsector of Old Expanses Sector in the Domain of Sol.

Description (Astrography & Planetology)[edit]

No information yet available.

Marax has two stars in the star system.
Marax
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G1 V Main Sequence (Dwarf) 1.03 5770 - 5860 1.109
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0099 0.0873 1 - 1.75 0.99 9.9
Orbit #  *  * 4 3 7
Remarks
Marax
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M3 V Main Sequence (Dwarf) 0.37 3270 - 3430 0.03081
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0034 0.0146 0.18 - 0.35 0.34 3.4
Orbit #  *  * 0 1 5
Remarks

Mainworld Topography and Geography[edit]

  • Arctic Sea (northern pole)
  • Cleft of Bagvoot, a river valley high on a desert plateau west of the Mare Maximus. The rivers that run through the valley drain down into the equatorial jungles of the lowlands.
  • Kozcose Island (equatorial-southern topics)
  • Mare Maximus
  • Mare Tranquilitas
  • Pontine Archipelago (equatorial-southern tropics)

History & Background (Dossier)[edit]

No information yet available.

Economy[edit]

Marax produces -825 Resource Units, ('aryu') and has a sizeable Demand for imported goods.

  • Resources B Abundant
  • Labor 5 Hundreds of thousands
  • Infrastructure 3 Very limited
  • Efficiency −5 Extremely poor

Culture[edit]

  • Homogeneity 2 Monolithic
  • Acceptance 5 Very aloof
  • Strangeness 1 Very typical
  • Symbols 5 Concrete

Imperial High (Landed) Nobility[edit]

Marax, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.