Marax (world)

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This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.

Marax/Thoezennt (Old Expanses 0726)
Classic Era (1115)
C573652-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics3 Wet World 30%
Population6 Moderate (9 million)
Government5 Feudal Technocracy
Law2 Low Law (no energy weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G1 V
Planetoid Belts 0
Gas Giants 3

Marax is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Third Imperium in the Thoezennt Subsector of Old Expanses Sector in the Domain of Sol.

Description (Astrography & Planetology)[edit]

No information yet available.

Binary Solar System[edit]

Marax Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Marax

G1 V

Primary Main Sequence 1.02 5200 - 6000 1.102
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00936 0.08707 0.83 - 1.36 0.936 9.36
Orbit #  *  * 3 3 7
Remarks
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Marax

M3 V

Secondary Main Sequence 0.3942 2300 - 3100 0.02
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00404 0.01179 0.11 - 0.18 0.404 4.04
Orbit #  *  * 0 1 6
Remarks

History & Background (Dossier)[edit]

No information yet available.

Economy[edit]

Marax produces -825 Resource Units, ('aryu') and has a sizeable Demand for imported goods.

  • Resources B Abundant
  • Labor 5 Hundreds of thousands
  • Infrastructure 3 Very limited
  • Efficiency −5 Extremely poor

Culture[edit]

  • Homogeneity 2 Monolithic
  • Acceptance 5 Very aloof
  • Strangeness 1 Very typical
  • Symbols 5 Concrete

Imperial High (Landed) Nobility[edit]

Marax, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

References & Contributors (Sources)[edit]

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