Kalradin (world)
| Kalradin/Raidermarch (Crucis Margin 0416) | |||||||||||||||||||||||||
| Classic Era (1116) | A787886-B
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F4 V G4 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Kalradin is a pre-agricultural, rich garden world with a moderate population of over a hundred million, but not yet at a billion sophonts.
- Garden worlds are known for their near-ideal utopian environments conducive to most sophonts, plants, animals, and other forms of life.
- It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
- This is a rich world with a prosperous and thriving world economy.
- Its economy and population are growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Grand Duchy of Kalradin in the Raidermarch Subsector of Crucis Margin Sector.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- This world has an Imperial Naval Base, capable of handling warships.
- This world has an Imperial Way Station.
Description[edit]
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport (Sp)[edit]
Kalradin has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base.
World Population (P)[edit]
Kalradin has a population of 600,000,000 sophonts (hundreds of millions).
World Government (G)[edit]
Kalradin is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.
World Law Level (L)[edit]
Kalradin has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)[edit]
Kalradin possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- Classic Traveller Alien Module 7: Hivers (named but no further data)
- Classic Traveller Judges Guild Crucis Margin
- T20 QuikLink Interactive Gateway to Destiny
- ↑ "Jump Map API" and map location from Travellermap.com