Kallilku Subsector
| Kallilku Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | K'trekreer | |||||
| Capital | TBD | |||||
| Number of Systems | 25 | |||||
| Majority Control | Two Thousand Worlds - % | |||||
| 2nd Control | Non-Aligned - % | |||||
Subsector A of K'trekreer Sector.
Description[edit]
A region of relatively low stellar density, much of the subsector is also sparsely settled. The exception is the rimward border, where by contrast three high-population systems are situated. Two are inviting garden worlds, and so held jealously by the K'kree.
To rimward of these, a few minor worlds were left "stranded" in space vacated by the K'kree after their retreat following the Hiver-K'kree War.
Summary[edit]
World Listing: 1116[edit]
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:
History and Background[edit]
Polity Listing: 1116[edit]
The following polities can be found within this subsector:
- Independent Powers
- None
- Two Thousand Worlds (K'kree powers)
- Various worlds and systems
Native Sophonts: 1116[edit]
The following races (sophont species) are believed to have originated in this area:
- Kalliku of Kalliku
Demographics: 1116[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- None.
Linguistic Topography: 1105[edit]
The following languages are among the most commonly used within this astrographic region:
- !kee: The common language used by K'kree throughout the Two Thousand Worlds.
- Raxkiir: A language developed by clients of the K'kree, a heavily derived variant of !kee suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the Two Thousand Worlds.
References[edit]
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), . (sector named; no further detail)
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), . (sector named; no further detail)
- Author & Contributor: Mark Humphreys (as posted to CotI)