Gzaell (world)

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Gzaell/Firgr (Gvurrdon 2638)
Classic Era (1116)
E773541-5
StarportE Frontier - no facilities
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
Hydrographics3 Wet World 30%
Population5 Moderate (900 thousand)
Government4 Representative Democracy
Law1 Low Law (no explosives, poison gas)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary K9 V M7 V
Planetoid Belts 0
Gas Giants 1

Gzaell is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a Non-Aligned world dominated by Vargr sophonts located in the Firgr Subsector of Gvurrdon Sector.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Gzaell has two stars in the star system.
Gzaell
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K9 V Main Sequence (Dwarf) 0.59 3850 - 3930 0.15775
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0057 0.0329 0.41 - 0.78 0.57 5.7
Orbit #  *  * 2 2 6
Remarks
Gzaell
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M7 V Main Sequence (Dwarf) 0.09 2630 - 2680 0.00022
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0011 0.0012 0.02 - 0.03 0.11 1.1
Orbit #  *  *  * 0 3
Remarks

System Data[edit]

Gzaell orbits a dim K9 V orange dwarf, with a distant M7 V companion star whose gravity has contributed to the system's unstable belts and rocky minor planets. The lack of gas giants has made interstellar travel to and from Gzaell difficult, as fuel must be refined the shallow seas on the mainworld surface.

History & Background (Dossier)[edit]

Gzaell was first settled by scattered Vargr corsair packs in the early 3rd century Imperial, drawn by its remote location and the system's many natural hiding places within its dense planetoid belt. Early Human settlers arrived much later -- mostly exiles, outlaws, and smugglers fleeing authority, who integrated into the dominant Vargr pack culture or else perished in the lawless environment.

Its position along the fringes of Vargr corsair routes gave it enduring importance as a resupply and staging point for raiders targeting Imperial trade in adjacent subsectors.

By 900 Imperial, the scattered packs had consolidated under a single "Alpha-Lord", creating a loose but functional government, a charismatic dictatorship that survives by balancing inter-pack rivalries with external threats. This leadership model remains in place, though succession crises are frequent and often bloody.

Today, Gzaell remains a backwater haven for corsairs, smugglers, and refugees. The primary settlement, known locally as Kaeghz, sits on the planet's largest marginally habitable region and provides crude refueling and repairs.

The corsair base, hidden deep within the planetoid belt, is a fortified docking complex used for refitting raiding vessels and storing captured goods. Its existence is an open secret among Vargr packs but has never been fully mapped by Imperial scouts.

World Starport (Sp)[edit]

Gzaell has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.

World Economy[edit]

Gzaell's economy is entirely parasitic, built on piracy, black market trade, and occasional mercenary contracts. Due to fuel scarcity and the absence of a gas giant, most visiting ships are forced to bargain with or pay tribute to the Alpha-Lord for access to refined fuel stocks, often at exorbitant rates.

World Culture[edit]

The Vargr here follow a fluid hierarchy, with the Alpha-Lord holding authority only so long as they maintain charisma and dominance. Human visitors are barely tolerated, and only if they contribute to the pack's success. Displays of weakness, disrespect, or failure to follow local honor codes often result in exile or worse.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.