Goliath I class Armored Fighting Vehicle

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Goliath I class Armored Fighting Vehicle
Imperial Sunburst-Sun-IISS-Traveller.gif
Unpublished, non-canon vehicle design.
Tech Level TL–5
Mass 62 dton
Cost Cr1,893,182.7
Mode Ground (Wheeled)
Type Armored Fighting Vehicle
Speed road 35kph
cross country 7kph
Cargo 2m³ 2,000kg
Crew 40 (2) Drivers, Gunner, Commander, Engineer, 2 Cooks, Engineer, Medic, 32 Loaders
Passengers 60
Armament 39cm High Velocity CPR
Manufacturer Various
Also see Armored Fighting Vehicle
Built for the Mytas Colonial Occupation Forces

The Goliath I class Armored Fighting Vehicle is a combatant groundcraft.

Description (Specifications)[edit]

Mytas 62T class Wheeled AFV, TL-5: The vehicle's soft iron armor sheaths the chassis to levels of protection sufficient to resist small arms and light anti-tank weapons. This design is sealed with over pressure for the crew and passengers in chemical/bacteriological/and nuclear protected forces roles. Each vehicle is viewed as a discrete infantry company. One platoon crews the vehicle with two platoons of infantry dismounts. The vehicle was envisioned as a land battleship. It has a turret, more at home on a wet navy cruiser or battleship, with a ~15" (39cm) naval gun. It has four massive 6m tall steel wheels with independent power and steering for each wheel. The disadvantage of these wheels is the massive ground pressure, which so handicaps off road speed and mobility. The vehicle will get stuck in mud on 3+ and stuck in snow, sand, and soft ground on 5+ on a d6. As a result these vehicles have been constrained to heavily reinforced paved roads and urban environments. They are too big for maneuvering in crowded city streets, where the guerrillas love to hide among the "citizen-civilians". Most local bridges can not support their mass, and they are tall enough to ford rivers but can get stuck in mud, if unlucky. Getting these vehicles unstuck is a massive engineering undertaking, often requiring weeks. Getting a vehicle stuck has often ended a promising field officer's career, so they are reluctant to take chances off road. Driving off road also restricts their speed and patrol range. They can not follow fleeing rebels into the rough country or hills and mountain ranges where they shelter. Combat engineers are constantly building mountain pass roads to forward fire bases and outposts, which need constant bomb removal, and bulldozers to clear the "rock slides" which keep blocking certain roads at certain times. The rebels never bother to engage these, they don't field vehicles which would contend with these behemoths. The gun and armor are overkill. Improvised road side bombs are used to score suspension hits. The armor is proof against local man portable small arms. Bullets ricochet off mostly in frustration, just to let the crew know that they are still not welcomed. Several observers have noticed that they lack any MMGs which could provide close cover versus foot mobile insurgents. For visibility, they maintain day patrols, the sealed metal box gets very hot, hoisting 624kg shells is back breaking work. The over-pressure system has one redeeming feature, it does tend to keep the dust and sand out of the vehicle. So they endlessly drive back and forth on vast paved highways, in convoys of engineers and fuel trucks. They are well equipped and appointed with an on board medic for their soldiers, two cooks to fed everyone from the on board kitchen, the engineer has his own workshop to keep the monster running. The pair of drivers switch off to relieve driver fatigue. One drives 4.5 hours out on the patrol route and the other drives 4.5 hours back to base. The natives know the timing of these routines precisely and often move at night to escape the heat and avoid detection. The mobile gun system often find themselves setting up, shelling random "rebel" positions, usually villages where someone said they saw a rebel. Collateral damage from these indiscriminate fire missions, drive many new recruits into the rebellion forces. The Goliath II class AFV was ordered and built in numbers to address this design's perceived short comings.

Basic Vehicle Characteristics[edit]

Following the Imperial Army and IISS Universal Vehicle Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the vehicle when applicable. Tonnage on the universal vehicle profile is shown in kilotons (thousands of tons) where necessary.

Basic Vehicle Characteristics
#. Category Remarks
1. Tonnage Chassis: Total mass loaded: 1,352.125 metric tons
  • Height: 10m (+2m turret); Width: 8m; Length: 10m.
  • Total usable volume: 856m³
  • Hull Material: Soft Iron
2. Crew x40 crew: x2 Drivers, x1 Gunner, x1 Commander, x1 Engineer, x2 Cooks, x1 Engineer, x1 Medic, x32 Loaders.
3. Performance Speed: Road, 35kph / 29cm; Cross Country, 7kph / 5.8cm.
  • Movement effect on fire: move less than 1/2 -4 FFP, No EFP; move more than 1/2 No Fire.
  • The ground pressure is 11.267708 tons/m2. The power to weight ratio is 8.3202.
4. Electronics Power / Equipment: Power: a series of huge 11.25 megawatt internal combustion diesel fired boilers, geared into a huge transmission for 4x4 drive.
  • The vehicle consumes 10,125 liters of fuel/ hour; fuel capacity 92,579 liters, enough for 9 hours.
  • Sealed environment with over-pressure for 100 crew and passengers(proof against CBR/NBC threats);
  • 10 smoke dischargers,
  • headlights, turret mounted search light,
  • workshop, field kitchen, medical kit,
  • 2m³ 2,000kg cargo
  • radio direction finder +1 DM
  • 5,000 power radio
5. hardpoints One fully rotating turret on the chassis deck.
6. Armament Turret Mounted 39cm CPR High Velocity Weapon: There is a TL–5 Fire Direction Center for one fire mission per turn, indirect fire control and direct fire control. The weapon has a +5 signature, and -4 accuracy up to 45.5km, -8 accuracy up to 91km range. The ROF is 1/8 turns, and the weapon takes 22.75 turns to set up for indirect fire missions. At this rate of fire it can take a long time to get fire missions adjusted and on target. Infantry engaged is often out of contact and the fire fight is over before rounds arrive on target, and their lack of accuracy make friendly fire a serious concern. Rounds mass 624kg and the vehicle has storage for 40 rounds of ammunition. Forty rounds of HE, KEAP, and Smoke, are included in the price.
  • No weapons stabilization. Can not move and conduct indirect fire missions.
Direct Fire Characteristics: 39cm High Vehicle Gun (range for KEAP and KEAPER)
Effective Range Long Range Extreme Range
400m (600m) 800m (1,000m) 2,000m (2,500m)

Characteristics: Rounds Available
Type Effect Price
HE 42/7/7 Cr2,496
KEAP 61/56/51 Cr2,496
KEAPER 59/54/49 Cr2,745.6
Smoke 2cmx2cm Cr2,496
Illum 152cm Cr4,992
Chemical 2cmx2cm Lethal, NP Cr4,992
7. Defenses Armor: Chassis front, turret front 36, turret and chassis sides 32, turret and chassis rear 28, belly and deck 20.
  • Target Size DMs: +18 low, +2 high hits
8. Craft None.
9. Fuel Fuel capacity 92,579 liters, enough hydrocarbons for 9 hours..
10. Cost Production Cost: Cr1,893,182.7.
11. Construction Time 1 month.
12. Comments Maintenance:
  • Vehicle 5
  • Electronics 19
  • Weapons 2
  • Suspension 7

History & Background (Dossier)[edit]

Designed and manufactured at TL–5, these vehicles were commissioned and license built for the Mytas Colonial Occupation Forces on Mytas (world). This was done at the insistence of Lyssana (world), along the Distant Fringe. The vehicle has a Lyssanan crew of forty: a main driver, assistant driver, chief gunner, 32 loaders, 2 cooks, engineer, medic and commander, and carries sixty armed and equipped colonial conscripted Mytas troops. These have served with occupation forces for twenty years.

References & Contributors (Sources)[edit]

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