Flykalear (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Flykalear/Aslani (Beyond 3132)
Classic Era (1116)
D655975-A
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics5 Wet World 50%
Population9 High ( billion)
Government7 Balkanization
Law5 Moderate Law (no concealable weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary G4 V
Planetoid Belts 1
Gas Giants 1

Flykalear is a high-population garden world with a billion or more sophonts in population size and a near-ideal utopian environment conducive to most sophonts.

  • Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
  • This world is part of the Aslan Hierate, as a world where multiple clans have split control of the planet, in the Aslani Subsector of Beyond Sector.
  • This world has an Aslan Clan Base, which may combine the features of an army base for ground forces, a scout base, or even a naval base for starships.
  • This world also has an Aslan Tlaukhu Base, which may combine the features of an army base for ground forces, a scout base, or even a naval base for starships.
  • It is a balmy tropical world, with a climate of high temperatures.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Flykalear has a solitary primary star.
Flykalear
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G4 V Main Sequence (Dwarf) 0.985 5660 - 5680 0.94848
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0092 0.0808 0.93 - 1.65 0.92 9.2
Orbit #  *  * 3 3 7
Remarks

Mainworld Topography and Geography[edit]

There are nine small continents forming chains in the tropical zones of Flykalear, with most land surface consisting of hot, humid jungle. Despite the high population, much of the planet remains wilderness, run by clans as hunting reserves.

This is a hot world, with climate considered "tropical" over most of its surface.

History & Background (Dossier)[edit]

The space above Flykalear is militarized. Its many clans, including the Syoisuis, maintain bases in orbit.

World Starport[edit]

Flykalear has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • The original commercial Highport was destroyed by unknown parties using a nuclear detonation in 1097. A temporary surface port is available for visiting starships without access to the clan-affiliated bases, but the lack of an orbital cargo terminal has severely impacted trade.

World Population (P)[edit]

Flykalear has a population of 4,000,000,000 sophonts (billions).

World Languages[edit]

  • Trokh: The universal language of the modern Aslan monoculture.
    • Aslan Languages: Note that some Aslan clans retain obscure or archaic languages for personal use in addition to Trokh.

Urbanization[edit]

Aslan architecture tends to the organic and the rounded. They favour artistry over efficiency in the design of their buildings -- every Aslan structure is different. Even in mass-produced housing, residents will strive to make their territory uniquely theirs.

  • Since Aslan descend from predators and enjoy open terrain, their buildings often feature both open rooms of great size and a number of concealed rooms, balconies, hidden passageways and hideaways.

World Law (L)[edit]

Flykalear has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

Criminal acts are rare but not unheard of in Aslan society. Crimes are different from the insults or slurs that provoke duels, and are classified into three categories: crimes of passion, crimes with victims, and crimes of honour.

  • Crimes of passion involve misbehavior prompted by temper, anger, or provocation. The accused is judged by the head of the family, pride, or clan involved.
  • Crimes with victims involve taking money or items of value, or violating the person of another for profit (kidnapping, terrorism, piracy). General practice is to have an impartial earleatrais consider the case and present findings.
  • Crimes of honour involve failure to observe the rituals established for social behaviour. Judgement is made by the pride or clan head, depending on the severity of the crime. Crimes of honour are the most serious in Aslan society; in practice, most are never tried as a duel to the death occurs first.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.