Colonial Army (DeHg)

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Symbol Descarothe Hegemony.png

This army, the Colonial Army, serves the polity of the Descarothe Hegemony.

Description (Specifications)[edit]

No information yet available.

Goals (Mission)[edit]

No information yet available.

Strategy & Doctrine (Operations)[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

TO&E (Organization)[edit]

Colonial Army Units tech 9-10[edit]

  • 12,548 man Division General
  • 100 man HHC 10 g-carriers
  • 4 Regiments

Naval Assets[edit]

  • 1 500 ton divisional command transport
  • 4 500 ton regimental command transport
  • 4 3,000ton carriers
  • 16 4,000ton battalion transports

Regiments 4 - 3,112 men[edit]

  • Colonel/Lt. Colonel
  • 56 tanks
  • 48 guns
  • 144 ATV
  • 70 g-carriers
  • 60 air rafts
  • 76 sleds
  • HHC
    • 6 officers
    • 94 men
    • 10 g-carriers

Fighter Squadron CAS - 35 men[edit]

  • 12 Light Fighters
  • launch facility
  • 14 officers
  • 21 NCOs and enlisted

Transport Squadron - 25 men[edit]

  • 12 Ship's Boats equipped to move 10 ton ATV
  • 13 officers
  • 12 enlisted

Naval Support Attached[edit]

  • 1 3,000 ton carrier for fighters and boat squadrons
  • 4 4,000 ton battalion transports
  • 1 500 ton regimental command transport w/10 g-carriers

4 Battalions per Regiment - 738 men[edit]

  • Major
  • 14 tanks
  • 12 SP guns
  • 19 sleds
  • 15 air rafts
  • 15 g-carriers
  • 36 ATV

HHC - 88 men[edit]

  • 2 officers
  • 86 men
  • 12 sleds
    • 2 Command Sleds
    • 1 Field Hospital w/battalion aid station
    • 1 Field Kitchen
    • 3 Supply Trucks
    • 2 Work Shops
    • 3 Combat Engineering Vehicles w/sapper squad

Artillery Battery - 70 men[edit]

  • 12 guns
  • 4 sleds
  • 5 officers
  • 65 men
  • HQ Platoon
    • FDC
    • 3 Ammo Haulers
    • 2 officers
    • 20 men
  • SP Gun Platoons - 3
    • 4 guns each
    • 1 officer
    • 15 men

Armor Company - 58 men[edit]

  • 14 tanks
  • 3 sleds
  • 5 officers
  • 53 men
  • HQ Platoon (2 officers / 20 men)
    • 2 Command Tanks (2 officers / 6 men)
    • ARV (2 men)
    • Work Shop (10 men)
    • Supply Van (2 men)
  • Tank Platoons 3 -1 officer and 11 men each
    • 4 tanks

Infantry Companies 3 - 522 men[edit]

  • Company Captain
  • 6 officers
  • 168 men
  • 5 g-carriers
  • 5 air rafts
  • 12 ATV
  • Platoons 5
    • 1 HQ/Support
    • 5 G-Carriers
    • 2 Officers
    • 32 enlisted and NCOs
    • 1 command sled with battle computer/map box/extensive ECM, FDC, 5000 power radio, target direction finders, counter battery radar (2 officers 8 men)
    • 1 Ambulance medical w/company clearing station (10 men)
    • 1 mess w/field kitchen (2 men)
    • 1 supply/cargo van (2 men)
    • 1 workshop with weapons, electronic and mechanical toolkits (10 men}

Mechanized ATV Platoons 3[edit]

  • 1 Grav Scout Platoon w/
    • 5 Air Rafts carrying 1 officer and 19 men, armed w/laser carbines w/under-slung 4cm RAM GL, drop remote disposable MRLS, 100 long range 10cm rockets
    • Platoon Lieutenant w/SMG and 39 enlisted, 4 ATV (40 man)
    • 4 Squads, automatic/auto loader 8cm Mortar, magazine fed Tac Missile Launcher, 2cm hyper velocity electric action Point Defense Auto Cannon, 4cm RAM Automatic Grenade Launcher
    • Squad Sergeant, corporal and 8 enlisted, 1 amphibious sealed ATV 10tons with full life support (10 man)
      • 1 NCO hopefully w/tactics
      • 1 Runner/Messenger Rifleman
      • 1 Medic
      • 1 Communications electronics 1+
      • 1 ATV driver
      • 1 ATV gunner w/heavy weapons skills
      • 1 Scout/Spotter FO
      • 1 Sniper/TD Laser Rifle
      • 2 Automatic Rifleman

Troops tend to have CES, 8mm ETC case-less bull pup assault rifles with x4 scopes, bayonet lugs (never used), 4cm RAM rifle grenade adaptor, disposable ATGL, 1 power helmet radios, may carry a shovel E-tool, small mines (a few AP flechette and 1 AT/squad)

Officers carry SMG, vehicle crews wear flak jackets and carry 10mm auto-pistols, SMG, or 20mm shotguns

Optional Local Variants[edit]

small platoons or companies of the following:

  • Combat Walkers up to Battle Mechs
  • Landmates vacc suit 2+ or vehicle walker skills
  • GEV/ACV cavalry
  • Grav Cycles
  • Light Wheeled Scout Vehicles, armored cars
  • Helicopter or VTOL gunships and transports
  • Fast Tracked Weapons Carriers
  • Robot Infantry and Remote Controlled Drone Weapons
  • Bio-Weapons Monsters
  • Cloned Troops
  • Alien Workers 1d6 stats STR DEX END INT start with EDU 1 SOC 0 (property) 1m tall, 50kg 1 skill level,2 can share a low berth, 4 can share a stateroom
  • Cyborgs built from the wounded
  • Genetically Modified
  • Psionic Masters, cloaked with hoods, robes and with light sabers (broadsword + laser rifle)

Ship Assets[edit]

Worlds & Sectors (Astrography)[edit]

This army can be primarily found in the following areas:
Charted Space:

Headquarters Data: 1105[edit]

The following mainworld is the primary headquarters of this army:

  1. TBD (world)

World Listing: 1105[edit]

This army is often stationed in the following systems and worlds:

No world articles for Colonial Army (DeHg)


References & Contributors (Sources)[edit]

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