Colonial Army (DeHg)
This army, the Colonial Army, serves the polity of the Descarothe Hegemony.
Description (Specifications)[edit]
No information yet available.
Goals (Mission)[edit]
No information yet available.
Strategy & Doctrine (Operations)[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
TO&E (Organization)[edit]
Colonial Army Units tech 9-10[edit]
- 12,548 man Division General
- 100 man HHC 10 g-carriers
- 4 Regiments
[edit]
- 1 500 ton divisional command transport
- 4 500 ton regimental command transport
- 4 3,000ton carriers
- 16 4,000ton battalion transports
Regiments 4 - 3,112 men[edit]
- Colonel/Lt. Colonel
- 56 tanks
- 48 guns
- 144 ATV
- 70 g-carriers
- 60 air rafts
- 76 sleds
- HHC
- 6 officers
- 94 men
- 10 g-carriers
Fighter Squadron CAS - 35 men[edit]
- 12 Light Fighters
- launch facility
- 14 officers
- 21 NCOs and enlisted
Transport Squadron - 25 men[edit]
- 12 Ship's Boats equipped to move 10 ton ATV
- 13 officers
- 12 enlisted
[edit]
- 1 3,000 ton carrier for fighters and boat squadrons
- 4 4,000 ton battalion transports
- 1 500 ton regimental command transport w/10 g-carriers
4 Battalions per Regiment - 738 men[edit]
- Major
- 14 tanks
- 12 SP guns
- 19 sleds
- 15 air rafts
- 15 g-carriers
- 36 ATV
HHC - 88 men[edit]
- 2 officers
- 86 men
- 12 sleds
- 2 Command Sleds
- 1 Field Hospital w/battalion aid station
- 1 Field Kitchen
- 3 Supply Trucks
- 2 Work Shops
- 3 Combat Engineering Vehicles w/sapper squad
Artillery Battery - 70 men[edit]
- 12 guns
- 4 sleds
- 5 officers
- 65 men
- HQ Platoon
- FDC
- 3 Ammo Haulers
- 2 officers
- 20 men
- SP Gun Platoons - 3
- 4 guns each
- 1 officer
- 15 men
Armor Company - 58 men[edit]
- 14 tanks
- 3 sleds
- 5 officers
- 53 men
- HQ Platoon (2 officers / 20 men)
- 2 Command Tanks (2 officers / 6 men)
- ARV (2 men)
- Work Shop (10 men)
- Supply Van (2 men)
- Tank Platoons 3 -1 officer and 11 men each
- 4 tanks
Infantry Companies 3 - 522 men[edit]
- Company Captain
- 6 officers
- 168 men
- 5 g-carriers
- 5 air rafts
- 12 ATV
- Platoons 5
- 1 HQ/Support
- 5 G-Carriers
- 2 Officers
- 32 enlisted and NCOs
- 1 command sled with battle computer/map box/extensive ECM, FDC, 5000 power radio, target direction finders, counter battery radar (2 officers 8 men)
- 1 Ambulance medical w/company clearing station (10 men)
- 1 mess w/field kitchen (2 men)
- 1 supply/cargo van (2 men)
- 1 workshop with weapons, electronic and mechanical toolkits (10 men}
Mechanized ATV Platoons 3[edit]
- 1 Grav Scout Platoon w/
- 5 Air Rafts carrying 1 officer and 19 men, armed w/laser carbines w/under-slung 4cm RAM GL, drop remote disposable MRLS, 100 long range 10cm rockets
- Platoon Lieutenant w/SMG and 39 enlisted, 4 ATV (40 man)
- 4 Squads, automatic/auto loader 8cm Mortar, magazine fed Tac Missile Launcher, 2cm hyper velocity electric action Point Defense Auto Cannon, 4cm RAM Automatic Grenade Launcher
- Squad Sergeant, corporal and 8 enlisted, 1 amphibious sealed ATV 10tons with full life support (10 man)
- 1 NCO hopefully w/tactics
- 1 Runner/Messenger Rifleman
- 1 Medic
- 1 Communications electronics 1+
- 1 ATV driver
- 1 ATV gunner w/heavy weapons skills
- 1 Scout/Spotter FO
- 1 Sniper/TD Laser Rifle
- 2 Automatic Rifleman
Troops tend to have CES, 8mm ETC case-less bull pup assault rifles with x4 scopes, bayonet lugs (never used), 4cm RAM rifle grenade adaptor, disposable ATGL, 1 power helmet radios, may carry a shovel E-tool, small mines (a few AP flechette and 1 AT/squad)
Officers carry SMG, vehicle crews wear flak jackets and carry 10mm auto-pistols, SMG, or 20mm shotguns
Optional Local Variants[edit]
small platoons or companies of the following:
- Combat Walkers up to Battle Mechs
- Landmates vacc suit 2+ or vehicle walker skills
- GEV/ACV cavalry
- Grav Cycles
- Light Wheeled Scout Vehicles, armored cars
- Helicopter or VTOL gunships and transports
- Fast Tracked Weapons Carriers
- Robot Infantry and Remote Controlled Drone Weapons
- Bio-Weapons Monsters
- Cloned Troops
- Alien Workers 1d6 stats STR DEX END INT start with EDU 1 SOC 0 (property) 1m tall, 50kg 1 skill level,2 can share a low berth, 4 can share a stateroom
- Cyborgs built from the wounded
- Genetically Modified
- Psionic Masters, cloaked with hoods, robes and with light sabers (broadsword + laser rifle)
Ship Assets[edit]
- Colonial Army Black Jack class Regimental Command Transport
- Colonial Army Vati class Support Carrier
- Colonial Army Mad Anthony class Battalion Transport
Worlds & Sectors (Astrography)[edit]
This army can be primarily found in the following areas:
Charted Space:
Headquarters Data: 1105[edit]
The following mainworld is the primary headquarters of this army:
World Listing: 1105[edit]
This army is often stationed in the following systems and worlds:
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science