Clanheim (world)
| Clanheim/Ghost Rift (Beyond 0938) | |||||||||||||||||||||||||
| Classic Era (1116) | D451531-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M1 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Clanheim is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a Non-Aligned world dominated by human sophonts located in the Ghost Rift Subsector of Beyond Sector.
Description (Astrography & Planetology)[edit]
This world is a satellite of another body.
Stellar Data[edit]
Mainworld Geography and Topography[edit]
Native Lifeforms[edit]
History & Background (Dossier)[edit]
In 815, three extended families fleeing the Psionic Suppressions in the Third Imperium settled on this world. The Morrison, Vaadim, and Igirki families accounted for an initial population of fewer than one hundred, but there are now 50,000 descendants. For the first three generations, there was intermarriage between the families, but since 900, the families have grown apart, separating into competing clans that are not in direct conflict but remain at odds.
World Starport[edit]
Clanheim has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- Clanheim receives only around half a dozen visiting ships in a year. The system is reached through Apparos or Nubb by ships making the Spindrift Run.
- There are actually three competing starports less than a hundred kilometers apart, each maintained by separate clans and competing for the scarce traffic. Visiting ships are hailed telepathically as they enter orbit and asked to choose a port, often under the influence of the strongest telepath's suggestion.
World Population (P)[edit]
Clanheims has a population of 700,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Technology Level (T)[edit]
Clanheim possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Clanheim is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Law (L)[edit]
Clanheim has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Body pistols, explosives, and poison gas are typically regulated or prohibited.
References & Contributors (Sources)[edit]
- Paranoia Press, The Beyond
- Paranoia Press, The Beyond, 1991 online updates by Chuck Kallenbach
- TravellerMap T5SS Data
- Mongoose 2nd: The Spinward Extents
- ↑ "Jump Map API" and map location from Travellermap.com