|Army Size (BEs)||0|
|World Trade Number||3.5|
|Trade Volume (MCr/year)||125|
|Building Capacity (Tons)||0|
|Port passengers (annual)||1,000|
Charity has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Lentuli Subsector of Empty Quarter Sector and in the Domain of Antares. Charity, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.
Astrography and Planetology
Part of the Imperial Empty Quarter Main.
Charity Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Charity
Primary Main Sequence 0.848 4100 - 5100 0.47 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00845 0.05686 0.55 - 0.89 0.845 8.45 Orbit # * * 2 2 7 Remarks
History and Background
The current corporate state and society is built on the ruins of a bankrupt religious medical mission. Thanks to her high-tech medical services, wealthy visitors from a five-parsec radius visit the system for premium care.
Charity had never been colonized until fairly recently. Seeing the poverty of the Imperial Empty Quarter, religious charities from the Imperial Core founded Charity in 806 as a medical establishment, to give aid in the most dire cases. The medical mission was very successful, but public interest dwindled after the 880’s. In severe financial straits, the mission was sold to the Iper’mer in 955. The focus was shifted to specialized, profit-focused services for wealthy individuals, and Charity now dominates the profitable field within a five-parsec radius.
Charity LIC likes to focus on high profit activity whenever possible. “Fixing a broken nail of a princess for 50,000 credits? No problem…Distributing cheap, life-saving medicine to millions of ill children, pups, and hatchlings across the Six Subectors? Well, it depends on the PR return…”
There isn’t that many interesting thing to do on Charity, unless you’re a medical specialist7 or wealthy patient. They will find Charity far more expensive than any nearby system: the ship purser will complain about the endless fees, while those without a ship will be unhappy about the outrageous local prices. Marginal free traders would be wise to park their ship in (far) orbit, and avoid interacting with either the port or the world. For the desperate, there are poorly-paid day jobs available: steady local work requires Charity citizenship, an expensive and time-consuming process.
Charity Highport is not the place to go for a wild and raucous liberty, but travelers are treated as distant members of the family when there. Not conducive to nights of drunken debauchery, but a very pleasant change of pace. A tradition is for the receiver of goods shipped in to invite the shipper over to their home and share dinner with the family - which usually leads to another business deal, as long as you and the crew know how to mind their manners.
The actual population on Charity is about 100,000 in 993 Imperial, with tightly–regulated temporary labor (mainly Iper’Mar technicians, medical professionals and highly–trained support specialists from across the subsector.) Incidentally, aristocratic cultures like the Third Imperium tend towards formality: on Charity, only friends and old acquaintances are addressed by their familiar name.
See also Charity (world) – Travelogue
UWP Changes (all dates are Imperial Calendar)
- T20 - 993 - Charity 0830 B225454-D Lo Ni 213 Im
- CT - 1105 - Charity 0830 B225455-D Lo Ni 213 Im
- MT - 1125 - Charity 0830 C225352-9 Lo Ni 913 Ou - Outlands
- TNE - 1201 - Charity 0830 X225000-0 Ba 013 --