Automatic Rifle
| Generic Automatic Rifle (Battle Rifle) | |
|---|---|
![]() Generic Automatic Rifle | |
| Group: | Ranged Weapon |
| Tech Level | TL–6 |
| Size | 1,000mm |
| Weight | 5,500 grams |
| Cost | Cr1,000 |
| Ammo | 6mm bullet, x30 rounds |
| Manufacturer | Various |
| Generic Automatic Rifle (Battle Rifle) | |
An Automatic Rifle (5,500 grams loaded; Cr1,020; TL-6) is a highly refined and tuned version of the standard rifle or "Battle Rifle", capable of full-automatic fire as well as semi-automatic shots. [1]
- This Firearm is also commonly known as the Auto Rifle. It is a Long Arm. An Assault Rifle is a lighter and subsequent later development of the weapon with slightly different characteristics.
- Automatic Rifles are KEW weapons.
Description (Specifications)[edit]
Battle Rifle: The modifier "Battle" is a term indicating that the weapon is designed for use on the battlefield by soldiers and is characterized by an ability to hit person-sized targets at the limit of unaided vision (~1000 meters). Battle Rifles capable of fully automatic fire are referred to as Autorifles about 50% of the time. [2] An Automatic Rifle (5,500 grams loaded; Cr1,020; TL-6) is a highly refined and tuned version of the standard rifle or "Battle Rifle", capable of full-automatic fire as well as semi-automatic shots. [3] An Automatic Rifle, or Autorifle is a progressive development of the Battle Rifle.
Normally, the automatic rifle fires in bursts of four bullets for each pull of the trigger. It may be switched to semi-automatic fire after a firing burst, in which case it is treated as a rifle until switched back. Ammunition and magazines are identical to those used for the rifle. The automatic rifle is equipped with a sling (which allows the weapon to be slung from the shoulder while carried in the ready to fire position), a bipod, and a muzzle brake to steady the gun while firing. [4]
Some versions of the automatic rifle are available which use 100 round belts of ammunition (...not usable in rifles, however). Such belts cost the equivalent of six loaded magazines and weigh 2,500 grams. Reloading with a new belt requires several minutes. [5]
Image Repository[edit]
Weapon Characteristics[edit]
Length: 1,000mm. Weight, unloaded: 5,000 grams (loaded magazine: 500 grams). Base price: Cr1,000. [6] Base price: Cr1000 (loaded magazine: Cr20; complete 100-round belt: Cr120). [7]
History & Background (Dossier)[edit]
The “Automatic Rifle” is a natural development of rifle technology, which gradually developed the ability to project more bullets downrange at the enemy going through single shot (…usually bolt action) to semi-automatic and now automatic capabilities. Few autorifles use fully automatic fire for any but supporting troops and the average infantryman uses small bursts (…often three-bullet bursts) rather than wasteful and often inaccurate automatic fire barrages. [8]
Auto Rifles come of age in the TL:4-6 epoch and are never really considered obsolete as they remain useful well into the TL:13-15 epoch. However, the weapon tends to be superceded by the Assault Rifle and the ACR. By TL:13-15, Plasma Weaponry and Gauss Rifles tend to predominate. [9]
Selected Automatic Rifle Models[edit]
- TL-4 Prototype Auto Rifle
- TL-5 Early Auto Rifle
- TL-6 Standard Auto Rifle
- TL-7 Improved Auto Rifle
- TL-8 Modified Auto Rifle
- TL-9 Enhanced Auto Rifle
- TL-10 Advanced Auto Rifle
- TL-11 Ultimate Auto Rifle
References & contributors (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 39.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Gregg Giles. "Belt-Fed Automatic Rifle (BFAR)." Security Leak 01 (1987): TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 98.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Information provided to the library by Post-publication Errata
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak

