Aethkaek (world)
| Aethkaek/Uthe (Gvurrdon 1933) | |||||||||||||||||||||||||
| Classic Era (1116) | B66A512–C
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 V M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Aethkaek is a nonindustrial, pre-rich water world, which has 90% or more of its surface covered in an ocean of water.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It still lacks adequate population to expand its economy to a rich status.
- Its economy is growing and living conditions are expected to rise in the near future barring outside forces.
- It is a Non-Aligned world dominated by Vargr sophonts located in the Uthe Subsector of Gvurrdon Sector.
- This world has a Vargr Corsair Base.
Description (Astrography & Planetology)[edit]
History & Background (Dossier)[edit]
No information yet available.
World Starport[edit]
Aethkaek has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
Population[edit]
500,000
World Languages[edit]
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
References & Contributors (Sources)[edit]
- ↑ "Jump Map API" and map location from Travellermap.com