Zukchurukh (world)

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Zukchurukh/Mimu (Dagudashaag 0108)
Milieu 1116
C582867-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population8 Moderate (700 million)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M2 V
Worlds 9
Gas Giants 5
Planetoid Belts 1
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 8858
Army Size (BEs) 2000
Economic Details
Technology Level 8
Economic Extension
G78+1
ResourcesGExtremely abundant
Labor7Moderate (70 million)
Infrastructure8 Generally available
Efficiency+1Average
Importance Extension 0
Resource Units 896
GWP (BCr) 2,563
World Trade Number 4.5
Trade Volume (MCr/year) 14,780
Starport Details
Classification Class-C
Port Size 5
Building Capacity (Tons) 700,000
Port employees 3,010
Port passengers (annual) 762,500

Zukchurukh has a short-sleeve breathable atmosphere. The system has a population between 100 million and a billion sophonts. The governance of this world is from Mimu (Dagudashaag 0208). It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zukchurukh, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a baron and a viscount. All three are members of the Imperial Nobility charged with overseeing the world.  


Description / Astrography & Planetology

No information yet available.


Monostellar System

Zukchurukh Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Zukchurukh

G3 V

Primary Main Sequence 0.99 5680 - 5720 0.96544
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7
Orbit #  *  * 3 1 6

System Data

No information yet available.

Mainworld Data

No information yet available.

Mainworld Geography & Topography

No information yet available.

Mainworld Map

No information yet available.

Native Lifeforms

No information yet available.

History & Background / Dossier

Zukchurukh has a majority S'mrii population, first settled around -11,300 with sublight Ramships. The name is S’mrii for ‘navigational error’ as the initial scoutship believed initially that they had in some way come full circle and arrived back at Mimu, so alike did Zukchurukh initially appear to the home world. The illusion was shattered when it was realised that Zukchurukh was a tidally-locked world. It was still a prime S’mrii site. The Twilight band is much cooler at 185° Kelvin and the S’mrii have to live more towards the centre of the brightside.

There are human settlements in the system, mainly in the mining bases of the Ckur-ka belt and the Khu Trade Centre in orbit round the Vivka gas giant. The main world derives its wealth from production and research into medicine, genetics and cybertech, particularly in regard to climatic adaptation. There are drugs to overcome low oxygen atmospheres (aka altitude sickness), gene therapy for modifying sweat glands to become more effective (in high temperature environments) and cybertech implants/ hardening of body parts.

Half the human population and nearly a third of the S'mrii are followers of the Lancian culture.

Imperial High / Landed Nobility

TBD, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

World Starport

TBD has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Technology Level

TBD possesses a Technology Level of TL–0.

  • These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
  • This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
  • Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
  • Common Power Generation technologies for this TL include: Bodily muscle.
  • Common Transportation technologies for this TL include:
    • Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
    • Water: Swimming, rafts, and canoes.
    • Air: Typically not available unless a bodily ability.

World Government

TBD has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

References & Contributors / Sources

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