Difference between revisions of "Versions of Traveller"

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===Traveller<sup>5</sup> aka [[T5]]===
 
===Traveller<sup>5</sup> aka [[T5]]===
2007 (proposed).  "Default" milieu unknown.
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2008 - (Projected for release in January).  "Default" milieu unknown.
 
It has been reported that the Mongoose RTT Traveller will be an open game, and T5 will be a superset of those rules.
 
It has been reported that the Mongoose RTT Traveller will be an open game, and T5 will be a superset of those rules.
  

Revision as of 19:21, 20 December 2007

'Traveller' was published in various editions. Some games tied directly into the RPG system, others were more loosely based on systems from the Traveller Universe. Traveller was orginally designed as a science fiction RPG (one of if not the first), and the original setting was just one the designers favoured. While referees were encouraged to use the parts they wanted and change what they did not like, the wealth of background material made the Classic Traveller setting ubiquitous.

Major Versions

Each of the versions of Traveller used a slightly different setting from the traveller universe. Classic Traveller takes place during the Third Imperium, Megatraveller during the Rebellion. The New Era takes place after a computer Virus ended the rebellion period, during a time of exploration/reconstruction. GURPS Traveller takes place in an alternate timeline where events from MegaTraveller and The New Era never occurred. Traveller 4, Traveller 5 and Other versions of Traveller take place in the early days of the Third Imperium. Each system also devised new rule systems to handle playing of the game: while characters can usually move from system to system without much effort, other creations such as ship designs will not, though deck plans (often loosely based on the underlying ship designs) are often used across versions.

Traveller aka T1, Classic Traveller or CT

1977-1986 Original Rules. Set in the years 1100-1116 Imperial, around the time of the Fifth Frontier War.

MegaTraveller aka T2 or MT

1986-1991 Task-based system. Set in the years 1116-1124 Imperial, during the time of the Rebellion.

Traveller: The New Era aka T3 or TNE

1992-1995 Twilight2000 rules. Set after the year 1200 Imperial, post Virus timeline.

Marc Miller's Traveller aka T4

1996-1998 Set just after Year Zero, in the early days of the Third Imperium.

GURPS Traveller aka GT

1998-2004 GURPS 3rd Edition Rules. Set in the years 1116-1124 Imperial, in an alternate timeline which differs principally in that the Rebellion of 1116 never happened.

Traveller 20 aka T20

2002- D20 Rules. Set around the year 1000 Imperial, about 100 years before Classic Traveller.

GURPS Traveller: Interstellar Wars

2006- GURPS 4th Edition Rules. Set in 2170 A.D., almost 3500 years before CT, in the time of the Nth Interstellar wars.

Traveller: The New Era: 1248

2006- A rules system free update to The New Era, including the founding of the Fourth Imperium.

Traveller5 aka T5

2008 - (Projected for release in January). "Default" milieu unknown. It has been reported that the Mongoose RTT Traveller will be an open game, and T5 will be a superset of those rules.

Traveller Hero

2006- A version of Traveller using the Hero Games Star Hero rules and covering several previous milieus including Milieu 0, the T20 milieu 1000, and the New Era.

Mongoose Traveller aka RTT

2008- A new set of rules, updating the classic Traveller rules. Setting is unclear. The core rules will be available as open content. (It has been stated that Far Future Enterprises T5 rules will be a superset of this open ruleset.)

A playtest file is now available on the Mongoose Publishing Website, as a downloadable PDF file.

Traveller: 2300 aka 2300 AD aka 2320 AD

This is not actually a part of the Traveller universe. The system was likely launched with the Traveller name to bring recognition to the line, it is more of a sequel to GDW's Twilight:2000 game system. The name was eventually changed to 2300 AD. While the systems involved could be played with the Traveller rules, the differences are significant.