Lantern
| Lantern, oil | |
|---|---|
| Type | Emitter |
| Tech Level | TL–2 |
| Cost | Cr10 |
| Size | 1 liter |
| Weight | 0.5kg |
The oil lantern or lamp provides a 5-meter radius of light and heat for about 6 hours by combustion of hydrocarbon fuel. This in turn requires an oxygen atmosphere and the byproducts may be toxic. Refills of oil or gas cost Cr2 each and weigh 0.1kg.
| Lantern, electric | |
|---|---|
| Type | Emitter |
| Tech Level | TL–6 |
| Cost | Cr30 |
| Size | 1 liter |
| Weight | 0.5kg |
The electric lantern uses batteries to power a 20 centimeter long fluorescent tube and/or flashlight. Usually the lantern is waterproof and shock-resistant and can provide light for up to 8 hours. [1]
| Lantern, cold-light | |
|---|---|
| Type | Emitter |
| Tech Level | TL–8 |
| Cost | Cr20 |
| Size | 1 liter |
| Weight | 0.3kg |
Cold-light lanterns use disposable reservoirs of chemicals to produce an adjustable and more constant illumination for 50-80 hours and can be turned on or off as needed with a several second delay. Refills of the lantern cost 2Cr. The lantern can be used safely in volatile atmospheres or in the presence of flammable liquids. [2]
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 8.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 60.
- Marc Miller. Marc Miller's Traveller (Imperium Games, 1996), 67.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.
- Douglas E. Berry. Ground Forces (Steve Jackson Games, 2000), 104.
- Martin Dougherty, Hunter Gordon. The Traveller's Handbook (QuikLink Interactive, 2002), 212.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 57.
- Matthew Sprange. Central Supply Catalogue (Mongoose Publishing, 2016), 52,59.
- ↑ Steve Harmon. FCI Consumer Guide (FASA, 1981), 8.
- ↑ Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.