Difference between revisions of "Consular Guard"
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=== Mission (Goals) === | === Mission (Goals) === | ||
| − | The Consular Guards units are a force multiplier far out of portion with their actual numbers. They field a higher percentage of psionic troops versus the more conventional forces. Their existence alone lowers morale in enemy forces, just knowledge of their presence in a theater of action makes the use of cumbersome and expensive psionic shielding necessary. That cost and drain manufacturing and distribution takes a toll of enemy logistical resources. Without firing a shot they change the initiative of a conflict and give the zhodani a subtle advantage. A small number of commissioned specialists can spread chaos and confusion. They can make forces doubt themselves and it makes them less self confident and secure. Enemies that can strike anywhere and anytime and can't be stopped are demoralizing. These effects do wear off. Seasoned troops with experience dealing with zhodani commandoes and the like, eventually learn what to do and how to handle the threat, but those lessons always come at a cost. Consular Guard forces are extremely reliable and dependable in the field, they stay on mission and can be counted to achieve realistic objectives quickly and efficiently. The danger | + | The Consular Guards units are a force multiplier far out of portion with their actual numbers. They field a higher percentage of psionic troops versus the more conventional forces. Their existence alone lowers morale in enemy forces, just knowledge of their presence in a theater of action makes the use of cumbersome and expensive psionic shielding necessary. That cost and drain manufacturing and distribution takes a toll of enemy logistical resources. Without firing a shot they change the initiative of a conflict and give the zhodani a subtle advantage. A small number of commissioned specialists can spread chaos and confusion. They can make forces doubt themselves and it makes them less self confident and secure. Enemies that can strike anywhere and anytime and can't be stopped are demoralizing. These effects do wear off. Seasoned troops with experience dealing with zhodani commandoes and the like, eventually learn what to do and how to handle the threat, but those lessons always come at a cost. Consular Guard forces are extremely reliable and dependable in the field, they stay on mission and can be counted to achieve realistic objectives quickly and efficiently. The danger comes when their commanders begin to believe their own propaganda, that they are all supermen and invincible. Regular zhodani forces may get the less glamorous duties and missions, but they have to recognize and appreciate the extreme ''esprit de corps'' these units exhibit. They are used to set a high standard, an serve as an example of what harmonious, unified zhodani culture can achieve. They are an embodiment of the culture's warrior ideals. |
=== Doctrine & Strategy (Operations) === | === Doctrine & Strategy (Operations) === | ||
Revision as of 00:08, 14 February 2018
| Consular Guard Ranks (Psionic Troops) (Direct Literal Translations) | |
|---|---|
| Commissioned Officers (Nobles & Intendants) | |
| O8 » "Officer of Five-Thousand" | |
| O7 » "Officer of Two-Thousand" | |
| O6 » "Officer of One-Thousand" | |
| Commissioned Specialists (Nobles & Intendants) | |
| S5/O5 » Specialist/"Officer of Five-Hundred" | |
| S4/O4 » Specialist/"Officer Advisor" | |
| S3/O3 » Specialist/"Officer of One-Hundred" | |
| S2/O2 » Specialist/"Officer of Fifty" | |
| S1/O1 » Specialist/"Officer of Twenty" | |
| S0/O0 » "Waiting Officer"/Specialist (= Subaltern) | |
| Consular Guard Ranks (Psionic Troops) (Approximate Equivalent Positions) | |
|---|---|
| Commissioned Officers (Nobles & Intendants) | |
| O8 » Guard Officer of 1000 (= Brigadier-General) | |
| O7 » Guard Officer of 500 (= Brigadier {Groupment Commander}) | |
| O6 » Guard Officer Advisor (= Colonel {Groupment Executive Officer}) | |
| Commissioned Specialists (Nobles & Intendants) | |
| S5/O5 » Guard Specialist-5 / Leader of 100 (= Master WO {Squadron Leader}) | |
| S4/O4 » Guard Specialist-4 / Leader of 50 (= Chief WO {Detachment Leader}) | |
| S3/O3 » Guard Specialist-3 / Leader of 20 (= Senior WO {Group Leader}) | |
| S2/O2 » Guard Specialist-2 / Leader of 10 (= Warrant Officer-2 {Group Director}) | |
| S1/O1 » Guard Specialist-1 / Sr. Trooper (= Warrant Officer-1 {Specialist Guardsman}) | |
| S0/O0 » Waiting Officer/Specialist (Trooper) (= Subaltern {Specialist Guardsman}) | |
The Zhodani Military is formally known as the Zhodani Consulate Combined Interstellar Forces, and is one of the most potent militaries in known space. Consular Guard psionic troops are considered “commissioned specialists”, not officers.
Description / Specifications
No information yet available.
Mission (Goals)
The Consular Guards units are a force multiplier far out of portion with their actual numbers. They field a higher percentage of psionic troops versus the more conventional forces. Their existence alone lowers morale in enemy forces, just knowledge of their presence in a theater of action makes the use of cumbersome and expensive psionic shielding necessary. That cost and drain manufacturing and distribution takes a toll of enemy logistical resources. Without firing a shot they change the initiative of a conflict and give the zhodani a subtle advantage. A small number of commissioned specialists can spread chaos and confusion. They can make forces doubt themselves and it makes them less self confident and secure. Enemies that can strike anywhere and anytime and can't be stopped are demoralizing. These effects do wear off. Seasoned troops with experience dealing with zhodani commandoes and the like, eventually learn what to do and how to handle the threat, but those lessons always come at a cost. Consular Guard forces are extremely reliable and dependable in the field, they stay on mission and can be counted to achieve realistic objectives quickly and efficiently. The danger comes when their commanders begin to believe their own propaganda, that they are all supermen and invincible. Regular zhodani forces may get the less glamorous duties and missions, but they have to recognize and appreciate the extreme esprit de corps these units exhibit. They are used to set a high standard, an serve as an example of what harmonious, unified zhodani culture can achieve. They are an embodiment of the culture's warrior ideals.
Doctrine & Strategy (Operations)
No information yet available.
History & Background / Dossier
No information yet available.
TO&E (Organization)
No information yet available.
- Groupment = "Battalion" (500 men)
- Squadron = "Company" (100-200 men)
- Detachment = "Platoon" (50 men)
- Group = "Section/Squad" (10-20 men)
Fleet Composition
No information yet available.
Selected Ship Classes
Some ship classes widely used within the systems and worlds of the Zhodani Space include:
Worlds & Sectors (Astrography)
This army primarily operates in the following areas:
World Listing: 1105
This army is known to regularly operate within the following systems and worlds:
References & Contributors / Sources
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Zhodani (Alien Module)
- GURPS Traveller: Alien Races 1
- Mongoose Traveller: Zhodani
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
