Difference between revisions of "Edur"

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The [[Edur]] are a [[sophont]] species native to [[J'Lai Edur (world)|J'Lai Edur]], on the very trailing fringe of [[Far Home Sector]].  
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The [[Edur]] are a [[:Category:Minor Race|minor race]] native to [[J'Lai Edur (world)|J'Lai Edur]], on the very trailing fringe of [[Far Home Sector]]  in the [[Distant Fringe]].
  
 
== Description ==
 
== Description ==

Revision as of 13:57, 8 January 2018

Edur
Base Information
Classification Omnivore Gatherer
Status Minor Race
Locomotion
Terrain
Body Form
Confluence
Bio-Identenoid
Size 2.5m
Weight 170 kg
Culture
Languages
Social Structure
Technological Epoch
Psionic potential Standard
Origin World
Homeworld location J'Lai Edur/Aredian (Far Home 3222)
UWP
X000000-0
StarportX No Starport
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Primary Star
Atmosphere
Off-world presence Yes
Zoetic individuals
Source
Reference Ade Stewart
Canon No
Also see

The Edur are a minor race native to J'Lai Edur, on the very trailing fringe of Far Home Sector in the Distant Fringe.

Description

Edur evolved from social omnivores that spent much of their time foraging for food in the lush subtropical regions of their world. They are solid and powerful.

Physiology

Edur are omnivores native to rough terrain on their homeworld: their ecological niche is defined as "gatherer". They are endothermic asymmetrical walkers classified N-TBS-AA-LL-N, with a bony skeleton, hemolymph internal fluids, and a hairy pelt. They breathe atmospheric oxygen, respirating via an airway connected to the mouth. They have a broad muscular torso supported by two short legs. Their bodies are non-symmetrical, with one side dominated by a “power” arm that makes up around a third of their weight. On the opposite side are two long thin manipulator arms, able to reach the ground, located below a dome-shaped structure that contains the brain and the major sensory organs. Edur have no distinctive natural weapons. They are covered in dense fur that varies in colour from pale grey to russet to dark brown. Fur colouring and handedness denote different, often hostile, tribal groups. Based on their profile: thick, standard and oversize, the Edur stand around 2.5m tall and weigh around 170kg. The Edur's speed is rated as slow: maximum speed is 25kph. A typical Edur has a Stamina of 10.

Senses

  • Energy: V-16-RGB. Edur vision is very similar to that of humans.
  • Vibration: H-18-A383. Edur aural perception is slightly superior to that of humans. They can hear sounds at frequencies from about 16 Hz to 25,000 Hz.
  • Volatiles: S-0. (Anosmic). Edur possess no olfactory organs. They do, however, possess a sense of taste, enabling them to determine the chemical nature of ingested nutrients and avoid consuming toxins.
  • Matter: T-12-2 (superior to humans). The Edur's fur and skin is very sensitive to pressure and air movement, and exposed areas of skin, such as the hands, are particularly sensitive to texture.
  • Fields: A-0. Unaware.
  • Auras: P-04-22. Edur, if they focus on it, are able to perceive the bioelectrical fields naturally generated by living organisms. Some technological devices produce signatures that can simulate auras.

Characteristics

A baseline Edur has the following characteristic ranges:

  • Strength 6D (actual 12+4D)
  • Dexterity 2D
  • Stamina 3D
  • Intelligence 2D
  • Education 2D
  • Social 2D

Reproduction

Dual gender

All Edur are female – males are small (typically massing around 25kg), semi-intelligent at best, and live within large wilderness reserves. Females seeking to have offspring make a journey into a reserve to find a suitable partner.

Life Stages

  • 0 Infant (Whelp): 2 years.
  • 1 Child: 8 years.
  • 2 Adolescent: 12 years.
    • Career starts at age 22.
  • 3 Young adult: 4 terms (16 years).
  • 4 Adult: 4 terms (16 years).
  • 5 Peak: 2 terms (8 years).
    • Physical aging begins (62+ years).
  • 6 Midlife: 3 terms (12 years).
  • 7 Senior: 3 terms (12 years).
  • 8 Elder: 2 terms (8 years).
  • 9 Retirement: 2 terms (8 years).
    • Mental aging begins (102+ years).

Diet and Trophics

Omnivore Gatherer.

Preference for roots and bulbs, fruit, leafy vegetation, insects and small game.

Psychology & Philosophy

Status and rank are important and Edur seem obsessed with their social position, endlessly politicking, squabbling, and forming petty alliances in order to further themselves. Edur are patient and reliable and like to have a clear plan to follow – they struggle with snap decisions. They come across as rather dour and stoical, even humourless, but they enjoy good relations with humans.

Primal Drive

Edur psychology is driven by factors common to many sophonts: Acquisition (stemming from the need to gather adequate nutrition), Preservation (derived from the need to continue their personal existence) and Perpetuation (the urge to continue the species).

Behaviours

Major Drives

  • Dedication. Edur are purposeful, adamant, and outspoken. They are unwavering in their loyalty, either to a cause, to a group or to an individual, and are generally absolutely resolute in their intent.
    • Patience. Edur display incredible physical patience, resilience and tolerance. They are able to spend hours utterly motionless and silent, before suddenly exploding into a sudden burst of frantic activity. This is instinctive, derived from their ability to lie in wait of prey.
    • Introspection. Edur can be brooding, introverted, and pensive. If their opinions or actions are called into question they can become inward-looking and given to doubt and self-analysis.

Minor Drives

Society & Culture

  • Homogenity: 5 (Harmonious)
  • Acceptance: 8 (Friendly)
  • Strangeness: 8 (Unusual) The Edur are an alien culture with their own unique styles, customs and habits.
  • Symbols 4: (Familiar) A relatively uniform culture, similar in many respects to the human "norm".

Demographics

6 billion.

Language

The primary means of communication is through vocalisation.

A great many languages and dialects exist.

Calendar

375 day year, 22.5 hour day.

Social Organization

Edur live in close-knit family groups overseen by an elder matriarch.

Government & Law

Balkanisation. Competing rival nations.

Law and Justice

Generally moderate laws.

Technology

Edur are technologically backward, choosing to live their lives at pre-industrial levels of advancement. In their past they had an advanced spacefaring society.

Military

Each Edur nation maintains military forces.

History

  • ca 350,000BCE Proto-Edur emerge on their homeworld.
  • ca 10,000BCE Edur establish a spacefaring civilisation.
  • ca 9700BCE Edur civilisation collapses.
  • ca 2270AD Humans first contact the Edur.

The Edur's mythology, particularly their references to ancient space-dwelling demons, may have influenced the choice of names for significant astrographic features in the region.

References & Contributors / Sources

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.