Difference between revisions of "Power Projection: Fleet"

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* A scenario generation engine
 
* A scenario generation engine
 
* Ship construction, maintenance and repair
 
* Ship construction, maintenance and repair
* Converting '''Traveller''' ships to '''Power Projection
+
* Converting ''Traveller'' ships to ''Power Projection''
  
Also included are sheets of counters for everything from starships and planetary gravity wells to sand caster clouds, nuclear detonations, a turning circle and movement markers ...
+
Also included are sheets of counters for everything from [[starship]]s and planetary [[gravity]] wells to [[sand caster]] clouds, nuclear detonations, a turning circle and movement markers ...
  
 
...so you can start playing ''Power Projection'' immediately  
 
...so you can start playing ''Power Projection'' immediately  
  
''Power Projection: Fleet'' focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in [[Power Projection: Escort]], spinal mounts, black globes, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the [[Fifth Frontier War (game)|Fifth Frontier War]] engine with [[Trillion Credit Squadron]].There are 25 ship designs and 6 types of fighter squadron described covering both {{Imperial}} and [[Zhodani]] forces. Conversion rules are given to allow you to take any [[High Guard (book)|High Guard]], [[MegaTraveller]] or ''Traveller'' [[T20]] design and convert them to a ''Power Projection'' design. There are two pages of colour starship counters, plus two black and white counter pages.   
+
''Power Projection: Fleet'' focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in [[Power Projection: Escort]], [[spinal mount]]s, [[black globe]]s, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the [[Fifth Frontier War (game)|Fifth Frontier War]] engine with [[Trillion Credit Squadron]].There are 25 ship designs and 6 types of fighter squadron described covering both {{Imperial}} and [[Zhodani]] forces. Conversion rules are given to allow you to take any [[High Guard (book)|High Guard]], [[MegaTraveller]] or ''Traveller'' [[T20]] design and convert them to a ''Power Projection'' design. There are two pages of colour starship counters, plus two black and white counter pages.   
  
 
=== Table of Contents ===
 
=== Table of Contents ===
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=== [[Library Data|Library Data Entries]] (Public) ===
 
=== [[Library Data|Library Data Entries]] (Public) ===
# [[TBD]]
+
# [[Warship]]
 +
# [[Spinal Mount
 +
# [[Meson Gun
 +
# [[Particle Accelerator
 +
# [[Laser Weapons
 +
# [[energy weapons
 +
# [[Missile]]s
 +
# [[Sand casters
 +
# [[Nuclear Damper
 +
# [[point defence weapons
 +
# [[Black Globe
 +
# [[screens
 +
# [[Psionics]]
 +
# [[Jump Drive
 +
# [[Orbital defence
 +
# [[planetary assaults
 +
# [[Carried vessels
 +
# [[Battle Rider
 +
# [[fighter]]s
 +
# [[Strategic warfare rules and tournaments
 +
# [[planetary gravity wells
 +
# [[nuclear detonation
 +
# [[Fifth Frontier War]]
  
 
== Meta-history & Background ([[Dossier]]) ==
 
== Meta-history & Background ([[Dossier]]) ==

Revision as of 18:40, 23 January 2019

Power Projection: Fleet
PPFleet.jpg
Starship Miniatures Combat in the Far Future
Author Dom Mooney
Publisher BITS
Version Classic Traveller
Edition 1st
Format Book
Language English
Pages 76
Year Published 2003
Canonical 0
Available from RPGNow
ISBN 1-901228-32-0
Table of Contents
TBD

Power Projection: Fleet is a BITS product.

Description (Specifications)

Power Projection lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sic-fi universe of Marc Miller's Traveller and Ground Zero Games renowned Full Thrust space combat system.

This book includes:

Also included are sheets of counters for everything from starships and planetary gravity wells to sand caster clouds, nuclear detonations, a turning circle and movement markers ...

...so you can start playing Power Projection immediately

Power Projection: Fleet focuses on capital ships and campaign based combat. In addition to the secondary weapons seen in Power Projection: Escort, spinal mounts, black globes, fighter squadrons and planetary defences are detailed. Larger engagements are supported with a dice based quick statistical resolution system for dice rolls. There is a scenario engine, which allows you create double blind missions (where neither side knows the other's objectives). There is a campaign system built around a melding of the Fifth Frontier War engine with Trillion Credit Squadron.There are 25 ship designs and 6 types of fighter squadron described covering both Imperial and Zhodani forces. Conversion rules are given to allow you to take any High Guard, MegaTraveller or Traveller T20 design and convert them to a Power Projection design. There are two pages of colour starship counters, plus two black and white counter pages.

Table of Contents

Power Projection: Fleet
Section Page/s
Introduction 3
Fleets and Task Forces 8
Ship Status Diagrams 10
Game Turns 13
Movement 13
Combat 20
Jump Drive Operations 35
Planets 37
Scenario Engine 40
The Strategic Game 44
Ship Conversion 56
Appendix - Star System Data 60

Library Data Entries (Public)

  1. Warship
  2. [[Spinal Mount
  3. [[Meson Gun
  4. [[Particle Accelerator
  5. [[Laser Weapons
  6. [[energy weapons
  7. Missiles
  8. [[Sand casters
  9. [[Nuclear Damper
  10. [[point defence weapons
  11. [[Black Globe
  12. [[screens
  13. Psionics
  14. [[Jump Drive
  15. [[Orbital defence
  16. [[planetary assaults
  17. [[Carried vessels
  18. [[Battle Rider
  19. fighters
  20. [[Strategic warfare rules and tournaments
  21. [[planetary gravity wells
  22. [[nuclear detonation
  23. Fifth Frontier War

Meta-history & Background (Dossier)

Power Projection grew out of a fun demonstration game BITS ran at Gencon UK, with support from Ground Zero Games. The demo was a fleet engagement between Zhodani and Imperial ships using a conversion for GZG's fun Full Thrust starship miniatures game. We all had a lot of fun but it didn't feel quite like Traveller. Over the next 5 years we tinkered with the game at conventions until, in 2000, we realised we had a potential winner on our hands (after several people asked could they buy the game)! After getting GZG's blessing, the next 3 years saw a lot of hard work to pull together the core rules together. We released the small-scale quick play Escort rules in 2002, and followed these up with the campaign and capital-ship orientated Fleet in 2003. The game movement is a vector based system, with simultaneous movement and initiative based fire. High Guard, Battle Rider, Mayday and Full Thrust were the significant design influences.

The games are completely standalone, and have everything you need except dice and a ruler/tape measure in them. Power Projection has its own support site at Powerprojection.net and we are currently working on Power Projection: Reinforcements, a fleet book for the game.

Credits (Primary Sources)

Credits (Primary Sources)
Credit Authors & Contributors
Author Dominic Mooney
Editor Andy Lilly
Front Cover Jesse DeGraff
Illustrations Paul Lesack
Counters and SSDs Rob Prior, Jesse DeGraff, Dominic Mooney and Paul Lesack

External Link/s

Commentary & Data articles:

  1. EXTERNAL LINK: TBD

Reviews:

  1. EXTERNAL LINK: TBD

Other Articles:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)

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