Difference between revisions of "Gauss Rifle"
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{{InfoboxWeapon | {{InfoboxWeapon | ||
| − | |name = Generic | + | |name = Generic Gauss Rifle |
|ammo = 4[[mm]] [[needle bullet]], x40 [[round]]s, 40[[mm]] [[grenade]] | |ammo = 4[[mm]] [[needle bullet]], x40 [[round]]s, 40[[mm]] [[grenade]] | ||
|caption = Generic Gaus Rifle | |caption = Generic Gaus Rifle | ||
|code = TBD | |code = TBD | ||
|cost = [[Cr]]1,500 | |cost = [[Cr]]1,500 | ||
| − | |footnote= Generic | + | |footnote= Generic Gauss Rifle |
|group = Ranged Weapon | |group = Ranged Weapon | ||
|image = [[File: Imperial Sunburst-Sun-IISS-Traveller.gif]] | |image = [[File: Imperial Sunburst-Sun-IISS-Traveller.gif]] | ||
| Line 16: | Line 16: | ||
|manufacturer= Various | |manufacturer= Various | ||
}} | }} | ||
| − | The [[ | + | The [[Gauss Rifle]] (3,900.0 grams loaded; [[Cr]]1,500; [[TL-12]]) is the ultimate development of the tried and true [[slug thrower]]. |
* It is a [[KEW]] [[weapon]]. | * It is a [[KEW]] [[weapon]]. | ||
| Line 32: | Line 32: | ||
=== Selected Gaus Rifle Models === | === Selected Gaus Rifle Models === | ||
| − | # [[TL-12 | + | # [[TL-12 Gauss Rifle]] |
| − | # [[TL-13 | + | # [[TL-13 Gauss Rifle]] |
| − | # [[TL-14 | + | # [[TL-14 Gauss Rifle]] |
| − | # [[TL-15 | + | # [[TL-15 Gauss Rifle]] |
== References & Contributors (Sources) == | == References & Contributors (Sources) == | ||
Revision as of 14:43, 23 October 2018
| Generic Gauss Rifle | |
|---|---|
![]() Generic Gaus Rifle | |
| Group: | Ranged Weapon |
| Tech Level | TL–12 |
| Size | 750.0 mm |
| Weight | 3,500.0 grams |
| Cost | Cr1,500 |
| Ammo | 4mm needle bullet, x40 rounds, 40mm grenade |
| Manufacturer | Various |
| Generic Gauss Rifle | |
The Gauss Rifle (3,900.0 grams loaded; Cr1,500; TL-12) is the ultimate development of the tried and true slug thrower.
Description (Specifications)
"Gauss Rifle:" The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic field along the length of the barrel which accelerates a 4mm, 4 gram needle bullet to velocities of 1500 meters per second. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, 11111ending in a hollow point, giving the round both high stopping power and a good armor piercing capability. Flight along the barrel is nearly frictionless, with spin stabilization imparted through magnetic bias. A forty round magazine is attached behind the pistol grip, and each pull of the trigger fires one, four, or ten rounds. The firing setting may be changed after firing. [1]
Standard equipment on the gauss rifle includes a battlefield sight similar to that used on the ACR, a RAM grenade adapter, gyrostabilization, and a sling. Reloading by replacement of an empty magazine or RAM grenade takes several seconds, during which the player is considered to be evading. Power is provided by a disposable power pack included in each magazine. [2]
Weapon Characteristics
Length, exclusive of grenade: 750.0 mm. Weight, unloaded: 3,500.0 grams (loaded magazines weigh 400.0 grams). Base price: Cr1,500 (40 round magazine and battery pack: Cr30). Tech level: 12. Extreme range: 1,260.0 meters. [3]
History & Background (Dossier)
Gauss Weaponry, also known as Mass Driver Weapons are another solution, but also involve expense and technological sophistication problems beyond many sophont civilizations. [4]
Selected Gaus Rifle Models
References & Contributors (Sources)
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 37.
- Jim Cunningham. "The Armory: Book 4 Small Arms." High Passage 2 (1981): 43. (Illustration)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 36.
- ↑ Information provided to the library by Maksim-Smelchak
