Difference between revisions of "Polearm"
(Created page with "Placeholder * Melee Weapon {{Stub}} {{Incomplete}} {{Source}} {{LE|Melee Weapon}}") |
|||
| Line 1: | Line 1: | ||
| − | + | [[Polearm]]s are [[melee weapon]]s optimized to strike at a farther distance than the typical hand weapon. | |
| − | * | + | * Polearms are typically optimized with an effective striking distance longer than a [[sophont]]’s body length or the reach of a typical [[hand weapon]]. |
| + | * They are effective at close and short ranges and typically inflict cutting and stabbing traumas. | ||
| + | == Description (Specifications) == | ||
| + | ''Polearms: '' The following polearms are generally available. In most cases, they will be in the hands of [[Traveller Gene|travelers]] encountered in the process of an adventure. They are effective at close and short range. {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}} | ||
| − | {{ | + | === Selected Polearms === |
| − | {{ | + | # [[Bayonet]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}} |
| − | {{ | + | # [[Halbred]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}} |
| + | # [[Pike]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}} | ||
| + | # [[Spear]] {{Page cite|name= Characters and Combat|page=37|version=Classic Traveller}} | ||
| + | == History & Background (Dossier) == | ||
| + | Polearms are among the earliest found weapons, often sticks longer than the typical [[club]], but still effective at dealing blunt traumas. While [[TL-0]] polarms are found objects, by [[TL-1]] most [[sophont]]s have learned how to attach various stabbing, cutting, or pummeling heads to the weapon enhancing its usefulness. There is a great variety of types of heads attached to polearms, often each with a different kind of name. Many polearms are simply repurposed farming implements. | ||
| − | {{LE| | + | == References & contributors (Sources) == |
| + | {{Intermediate}} | ||
| + | {{Sources | ||
| + | |S1= {{Ludography cite|name=Characters and Combat|page=42-43}} | ||
| + | |S2= [[Traveller Wiki Editorial Team]] | ||
| + | |S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
| + | }} | ||
| + | |||
| + | |||
| + | [[Category: Melee Weapon]] | ||
| + | [[Category: Polearm Weapon]] | ||
| + | {{LE|Weapon}} | ||
Revision as of 00:03, 30 May 2018
Polearms are melee weapons optimized to strike at a farther distance than the typical hand weapon.
- Polearms are typically optimized with an effective striking distance longer than a sophont’s body length or the reach of a typical hand weapon.
- They are effective at close and short ranges and typically inflict cutting and stabbing traumas.
Description (Specifications)
Polearms: The following polearms are generally available. In most cases, they will be in the hands of travelers encountered in the process of an adventure. They are effective at close and short range. [1]
Selected Polearms
History & Background (Dossier)
Polearms are among the earliest found weapons, often sticks longer than the typical club, but still effective at dealing blunt traumas. While TL-0 polarms are found objects, by TL-1 most sophonts have learned how to attach various stabbing, cutting, or pummeling heads to the weapon enhancing its usefulness. There is a great variety of types of heads attached to polearms, often each with a different kind of name. Many polearms are simply repurposed farming implements.
References & contributors (Sources)
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 42-43.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.