Difference between revisions of "Agency-Guild Wars"
(Created page with "Historical conflicts on Liigash (also known as Yuzma). The '''Agency-Guild Wars''' took place prior to the native Graytch developing spaceflight. Con...") |
|||
| Line 1: | Line 1: | ||
| − | Historical conflicts on [[Liigash (world)|Liigash]] (also known as Yuzma). The '''Agency-Guild Wars''' took place prior to the native [[Graytch]] developing spaceflight. | + | Historical conflicts on [[Liigash (world)|Liigash]] (also known as Yuzma). The '''Agency-Guild Wars''' took place prior to the native [[Graytch]] developing spaceflight, beginning in -3250 on the Imperial calendar. |
Conflicts between professional guilds in many of the [[Graytch]] people's island-based cultures saw whole communities become precarious. This served as a catalyst for the coordination of inter-island agencies. The establishment of such agencies, however, was resented by die-hard guild members, who then banded together with fellow guildsmen on other islands to protect their independence. | Conflicts between professional guilds in many of the [[Graytch]] people's island-based cultures saw whole communities become precarious. This served as a catalyst for the coordination of inter-island agencies. The establishment of such agencies, however, was resented by die-hard guild members, who then banded together with fellow guildsmen on other islands to protect their independence. | ||
| Line 5: | Line 5: | ||
As the Agency system became entrenched, Graytch culture underwent significant change. A fairly free-wheeling system became, in a very short time, conservative and bureaucratic. Graytch society became hierarchical, based on status usually found in connections to the Agencies rather than on skill as a guildsman. | As the Agency system became entrenched, Graytch culture underwent significant change. A fairly free-wheeling system became, in a very short time, conservative and bureaucratic. Graytch society became hierarchical, based on status usually found in connections to the Agencies rather than on skill as a guildsman. | ||
| − | Despite continuous bush wars against the Agencies for many decades, the Agencies' tight grip on Graytch society remained. The end of the Agency-Guild Wars was principally a result of the rising popularity of the pacifistic religion of Say-ta-Chu. | + | Despite continuous bush wars against the Agencies for many decades, the Agencies' tight grip on Graytch society remained. The end of the Agency-Guild Wars was principally a result of the rising popularity of the pacifistic religion of Say-ta-Chu, circa [[-2700]]. |
== References & Contributors ([[Sources]]) == | == References & Contributors ([[Sources]]) == | ||
Revision as of 08:21, 2 September 2025
Historical conflicts on Liigash (also known as Yuzma). The Agency-Guild Wars took place prior to the native Graytch developing spaceflight, beginning in -3250 on the Imperial calendar.
Conflicts between professional guilds in many of the Graytch people's island-based cultures saw whole communities become precarious. This served as a catalyst for the coordination of inter-island agencies. The establishment of such agencies, however, was resented by die-hard guild members, who then banded together with fellow guildsmen on other islands to protect their independence.
As the Agency system became entrenched, Graytch culture underwent significant change. A fairly free-wheeling system became, in a very short time, conservative and bureaucratic. Graytch society became hierarchical, based on status usually found in connections to the Agencies rather than on skill as a guildsman.
Despite continuous bush wars against the Agencies for many decades, the Agencies' tight grip on Graytch society remained. The end of the Agency-Guild Wars was principally a result of the rising popularity of the pacifistic religion of Say-ta-Chu, circa -2700.
References & Contributors (Sources)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. Aliens Volume 1 (Imperium Games, 1998), 183-256.