Difference between revisions of "Khoekho (world)"
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Khoekho of the [[Democracy of Greats]] is a highly-successful if makeshift crossroads ''caravanserai'', welcoming Naval, Privateer, Corsair and Trader vessels to its sandy oasis. The mainworld lies in the cooler band of the Green Zone of the system and though a desert, the days are tolerable so long as a sophont remains properly hydrated. Nights on Khoekho require warmer coverings, especially in the early, pre-dawn hours. The yellow-white, hot stellar primary of Khoekho keeps this world warm but dry. Water must be drawn from very deep wells drilled and augmented with contra-gravity siphoning from the crust. Water is an imported commodity to this bazaar [[Downport]] environment. | Khoekho of the [[Democracy of Greats]] is a highly-successful if makeshift crossroads ''caravanserai'', welcoming Naval, Privateer, Corsair and Trader vessels to its sandy oasis. The mainworld lies in the cooler band of the Green Zone of the system and though a desert, the days are tolerable so long as a sophont remains properly hydrated. Nights on Khoekho require warmer coverings, especially in the early, pre-dawn hours. The yellow-white, hot stellar primary of Khoekho keeps this world warm but dry. Water must be drawn from very deep wells drilled and augmented with contra-gravity siphoning from the crust. Water is an imported commodity to this bazaar [[Downport]] environment. | ||
| − | The system lacks Gas Giants and planetoid belts, which increases the cost of refueling at the C-rated Downport. Fuel is always priced maximum for a C Starport There is no Highport above Khoekho | + | The system lacks Gas Giants and planetoid belts, which increases the cost of refueling at the C-rated Downport. Fuel is always priced maximum for a C Starport. There is no Highport above Khoekho, a deliberate choice. A visitor is meant to desire to land on the world to take advantage of the markets, second-hand dealers, scavengers, and salvaging junk dealers. Many vessels refuel in adjacent systems and make a single parsec jump to Khoekho to do business. The only entities unwelcome on Khoekho are corporations trying to peddle off-the-shelf goods as they stand out like lakes on a dune-covered dustball such as this mainworld. Khoekho is a capitol in favor of [[Free Trader]]s and small-time merchant convoys. |
| − | The main draw to Khoekho for the varied [[Vargr]] of the [[Democracy of Greats]] is the neutral ground atmosphere of the Startown where just about anything can be bought or sold, especially morally neutral or [[black market]] [[good]]s | + | The main draw to Khoekho for the varied [[Vargr]] of the [[Democracy of Greats]] is the "neutral ground" atmosphere of the Startown where just about anything can be bought or sold, especially morally neutral or [[black market]] [[good]]s The reason both legitimate and seedier visitors can safely meet on this crossroads world is the very high Law put into place by a former Admiral of this Jump-1 main’s fleet. The Admiral retired and collected investors who felt an overwhelming Charisma from him. With the startup funds, a central location with minimal colonization draw, the Admiral and his investors founded an interstellar caravanserai set over the planet's largest collection of underground water. |
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| + | === World Demographics === | ||
| + | About two million Vargr live and work at the Downport, Startown and rural water-drilling well operations. Hotels and other lodgings are scattered and small or medium in capacity, being family or pack owned. | ||
=== Government and Law === | === Government and Law === | ||
Revision as of 18:55, 25 June 2025
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| See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | F7 V | ||||||||||||||||||||||||||||
| Worlds | 4 | ||||||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | Charismatic dictatorship | ||||||||||||||||||||||||||||
| Law Level | Extreme | ||||||||||||||||||||||||||||
| Cultural Extension | 8568 | ||||||||||||||||||||||||||||
| Army Size (BEs) | 1 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 9 | ||||||||||||||||||||||||||||
| Economic Extension | 652-3
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| Importance Extension | -1 | ||||||||||||||||||||||||||||
| Resource Units | 1 | ||||||||||||||||||||||||||||
| GWP (BCr) | 2 | ||||||||||||||||||||||||||||
| World Trade Number | 4 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 681 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-C | ||||||||||||||||||||||||||||
| Port Size | 3 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 1,200 | ||||||||||||||||||||||||||||
| Port employees | 50 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 0 | ||||||||||||||||||||||||||||
Khoekho has both an unbreathable thin atmosphere and a lack of surface water, making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors. It is a member of Democracy of Greats in the Elkhaghaza Subsector of Knoellighz Sector.
- This world hosts a Democracy of Greats Corsair Base.
- This world has a nearby Democracy of Greats Naval Base, with support for military starships.
Description (Astrography & Planetology)
Stellar Data
History & Background (Dossier)
Khoekho of the Democracy of Greats is a highly-successful if makeshift crossroads caravanserai, welcoming Naval, Privateer, Corsair and Trader vessels to its sandy oasis. The mainworld lies in the cooler band of the Green Zone of the system and though a desert, the days are tolerable so long as a sophont remains properly hydrated. Nights on Khoekho require warmer coverings, especially in the early, pre-dawn hours. The yellow-white, hot stellar primary of Khoekho keeps this world warm but dry. Water must be drawn from very deep wells drilled and augmented with contra-gravity siphoning from the crust. Water is an imported commodity to this bazaar Downport environment.
The system lacks Gas Giants and planetoid belts, which increases the cost of refueling at the C-rated Downport. Fuel is always priced maximum for a C Starport. There is no Highport above Khoekho, a deliberate choice. A visitor is meant to desire to land on the world to take advantage of the markets, second-hand dealers, scavengers, and salvaging junk dealers. Many vessels refuel in adjacent systems and make a single parsec jump to Khoekho to do business. The only entities unwelcome on Khoekho are corporations trying to peddle off-the-shelf goods as they stand out like lakes on a dune-covered dustball such as this mainworld. Khoekho is a capitol in favor of Free Traders and small-time merchant convoys.
The main draw to Khoekho for the varied Vargr of the Democracy of Greats is the "neutral ground" atmosphere of the Startown where just about anything can be bought or sold, especially morally neutral or black market goods The reason both legitimate and seedier visitors can safely meet on this crossroads world is the very high Law put into place by a former Admiral of this Jump-1 main’s fleet. The Admiral retired and collected investors who felt an overwhelming Charisma from him. With the startup funds, a central location with minimal colonization draw, the Admiral and his investors founded an interstellar caravanserai set over the planet's largest collection of underground water.
World Demographics
About two million Vargr live and work at the Downport, Startown and rural water-drilling well operations. Hotels and other lodgings are scattered and small or medium in capacity, being family or pack owned.
Government and Law
Enjoying a respected, retired status, the mainworld's Charismatic Dictator was also business savvy enough to market and advertise the desert bazaar to the interstellar main. In order to provide a safe marketplace, he used Starport fees, taxes and investor funds to hire a paramilitary militia of loyal Army and Marine retirees to staff a professional militia firm-for-hire. The incorporated firm then hired out to adjacent systems, so successful were they on Khoekho. Weapons other than in the hands of the local militia are forbidden and there is no extraterritoriality at the Downport. In contrast, the bazaar can feature many items most worlds proscribe. If a good is dangerous, like a weapon or weaponized substance, it must be packaged in a secured container and is subject to inspection upon arrival or loading into a docked vessel. The high Law Level of D is stifling at first to crews but is balanced by the hustle and excited free trading at the Startown marketplace.
Nestled among the main's five Naval Bases and three Corsair Bases (one a Privateer Base with a Hunters’ Bawn Letter of Marque from the Democracy of Greats), this world offers temporary sanctuary to both legitimate and questionable trade so long as buyers and sellers obey local law enforcement, conduct trade peacefully, and leave quickly with their profits or purchases. The Naval elements turn a lax eye from the moment they jump in-system until they take leave to reach 100 Diameters. Given the numerous armed vessels in Khoekho space, piracy is lackluster inside minimum jump distance.
One tale of a Corsair that conducted piracy in the Khoekho system and attempted escape by catastrophic jump destruction from inside 100 Diameters from the mainworld is repeatedly played at the Security Kiosk at the Downport terminal. From Khoekho outbound, regular polity interstellar law is once again upheld. The Charismatic Greats of the Democracy of Greats tolerate this world's nature due to the high Law and Governance by the ruling Former Admiral, whom locals designate as 'Sheikh'. The mobile, Charismatic Great officiating from Adhaeoe (Knoellighz 2517) visits annually to check in with the Sheikh as a matter of professional courtesy.
References & Contributors (Sources)
This article is incomplete meaning it lacks important features, structure, or content. More work needs to be done to make this a good article. This is step 4. in the article refinement process.
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- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. Classic Traveller (sector named but no further data)
- Don McKinney. Zhodani (Mongoose Publishing, 2011), IBC.J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IBC. Classic Traveller (sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. MegaTraveller (dot map provided)
- Author & Contributor: Michael Allyn Davis (generated data and names)
- Author & Contributor: The Pakkrat
- ↑ "Jump Map API" and map location from Travellermap.com