Difference between revisions of "Nakris (world)"

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== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
Nakris was colonised in [[433]] by Imperials and [[Corellan League|Corellans]] with the intent of creating a civilization that lessened the influence of both the Great Houses and the Storm Knights. The previously settled world of [[Heby (world)|Heby]] joined with Nakris in 530 to form the nascent [[Nakris Confederation]].
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Nakris was colonised in [[433]] by Imperials and [[Corellan League|Corellans]] with the intent of creating a civilization that lessened the influence of both the Great Houses and the [[Storm Knights]]. The previously settled world of [[Heby (world)|Heby]] joined with Nakris in 530 to form the nascent [[Nakris Confederation]].
  
 
By the early ninth century, economic difficulties on Nakris had eroded democratic traditions and put in place the dictatorship of the Permanent Chair and the Grand Council, which in turn took control of the Grand Senate of the Confederation.
 
By the early ninth century, economic difficulties on Nakris had eroded democratic traditions and put in place the dictatorship of the Permanent Chair and the Grand Council, which in turn took control of the Grand Senate of the Confederation.

Revision as of 21:58, 12 November 2024

Nakris/Nakris (Beyond 1230)
Classic Era (1116)
A6669A8-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere6 Standard
Hydrographics6 Wet World 60%
Population9 High (7 billion)
GovernmentA Charismatic Dictator
Law8 High Law (controlled blades)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary G4 V
Planetoid Belts 1
Gas Giants 4

Nakris is a high-population, pre-rich world with a billion or more sophonts in population size.

  • It lacks adequate resources to expand its economy to a rich status.
  • Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
  • This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
  • It is a member of the Nakris Confederation in the Nakris Subsector of Beyond Sector.

Description (Astrography & Planetology)

Nakris has a solitary primary star.
Nakris
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G4 V Main Sequence 0.985 5660 - 5680 0.94848
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0092 0.0808 0.93 - 1.65 0.92 9.2
Orbit #  *  * 3 3 7
Remarks

Satellites

The moons Etta and Betta house most of the heavy industry of Nakris. The outer moon, Betta, is the location of the Nakris Betta Starport, which handles most of the interstellar traffic and starship construction for the system.

History & Background (Dossier)

Nakris was colonised in 433 by Imperials and Corellans with the intent of creating a civilization that lessened the influence of both the Great Houses and the Storm Knights. The previously settled world of Heby joined with Nakris in 530 to form the nascent Nakris Confederation.

By the early ninth century, economic difficulties on Nakris had eroded democratic traditions and put in place the dictatorship of the Permanent Chair and the Grand Council, which in turn took control of the Grand Senate of the Confederation.

World Starport

Nakris has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)

Nakris has a population of 4,000,000,000 sophonts (billions).

Urbanization

Urban life is concentrated in dense cities dominated by tower complexes. These are essentially small arcologies housing 10-20,000 residents each.

World Government (G)

Nakris is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are young governments, coming as a recent change and rely on the leader(s) to supply head of government.

World Law (L)

Nakris has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.

Trade

The Gateway Consortium, a major commercial power within the Corellan League, maintains its own diplomatic staff and consular office on Nakris.

References & Contributors (Sources)

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