Difference between revisions of "Polearm"
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=== Selected Polearms === | === Selected Polearms === | ||
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Latest revision as of 02:17, 21 February 2023
Polearms are melee weapons optimized to strike at a farther distance than the typical hand weapon. [1]
- Polearms are typically optimized with an effective striking distance longer than a sophont’s body length or the reach of a typical hand weapon.
- They are effective at close and short ranges and typically inflict cutting and stabbing traumas.
Description (Specifications)[edit]
Polearms: The following polearms are generally available. In most cases, they will be in the hands of travelers encountered in the process of an adventure. They are effective at close and short range. [2]
Selected Polearms[edit]
History & Background (Dossier)[edit]
Polearms are among the earliest found weapons, often sticks longer than the typical club, but still effective at dealing blunt traumas. While TL-0 polarms are found objects, by TL-1 most sophonts have learned how to attach various stabbing, cutting, or pummeling heads to the weapon enhancing its usefulness. There is a great variety of types of heads attached to polearms, often each with a different kind of name. Many polearms are simply repurposed farming implements. [7]
References & contributors (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 42-43.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Information provided to the library by Maksim-Smelchak