Difference between revisions of "Colonization Study"

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Black Star needed One and a half year to produce something notable.     
 
Black Star needed One and a half year to produce something notable.     
  
=== SolSec Factbook ===
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== SolSec Factbook ==
 
There is no much known for this book, except that it exist and it seems that the core message of this book is, to colonize without doing colonization.
 
There is no much known for this book, except that it exist and it seems that the core message of this book is, to colonize without doing colonization.
  

Revision as of 21:49, 20 December 2022

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As an outcome of the Solomani Rim War Solomani Party realizes that they must be prepared for the next confrontation with the Third Imperium. The regain of Terra and the lost territory is on of the main goals to Solomani Party. During waiting of a good chance to confront the Third Imperium, the main goal is getting stronger. One of the Ways to get stronger, is growth. Not only Econmically, also in Size. The SolSec Black Star Think Tank Department got the order to develop a concept for getting bigger, without confronting the Third Imperium or other Neighbours.

Black Star needed One and a half year to produce something notable.

SolSec Factbook

There is no much known for this book, except that it exist and it seems that the core message of this book is, to colonize without doing colonization.

Pioneers Handbook

Better World Publishing from Lothrop (Aldebaran 2223) published the pioneers handbook, which includes many tips to colonize

The little Settler Tom

a famous adventure book which describes very detailled colinization processes. published by Better Home Publishing Britten (Magyar 0829)

Private Colonization Initiaves

At last there is a document which describes the process of Colonization in private hand as a business modell. This document was found on public pages of Trade chamber servers. Written by the unknown author named Petrosilius Zwackelmann, timestamped with 1063 and location stamp Campobello (Diaspora 2714) which is Third Imperium. Because he describes very clear what are the central points

Content

Preperation

Think Interstellar

Colonization is no short term process. you have to think very long. the results of your action maybe visible in 150 or 200 years by your successors. Decide for the best them, not for you.

Profitable Process

It is stated that if you want to initiate a self driven Colonization process, the transport and the process itself, not the colony must be profitable. The proces begins to run self driven, because Economy allways wants to make profits. Sell something which has a value. regardless if this are the tickets, or land, or rights. if there is a demand for a product, there will be a seller and a price. create the demand. support the economy in doing your job. provide credits for he people and / or subsidies. sell he right for settlemnt to companies to get some money back.

Motivation

Take care you have self driven colonists. if they want to be colonist by themself, you don't need prisoners. Movies, books are good ways of creating a pioneer culture. take a look at big, poor high populated worlds. This is one of the main target group. take care they receive the infomation you want, to meet a decision you want, without convincing them. Also make them special. Colonization is only something for real men, real woman, strong people bla bla bla. but do not frusrate them. offer education for making them fit, for their duties. womans is getting babies in general, men is doing the hard work. herding, farming, fishing, mining, producing, making babies. for sure work can be done by all womans, too. as long as they do not forget to get babies. i now it is cynical, but is a fact.

Short Term

SettlementPlanning

Reserve enough space for your critical Infrastructure. You Downport for exyample will be extended to C Size in your time of gouvernance, depending of your age. Reserve at least triple of the amount, you now need.

Independency

Try to reach Independency as soon as possible. if the colony is not able to feed themselves, get it rid off it. look for better places. If a colony has no minerals to provide base construction, get rid of it, too or organize a self suppling trade route. it is nasty, but can work. if there is no feeding possible, ask the scout why he was setting this system to green and let him do something less important.

Population growth rate

The normal growth rate of a population lies between 1.1% and 2.5% per year. and 2.5% is a very good value. according to the 72 rule this means roughly the population of the colony doubles all between 72/1.1 every 65 years and 72/2,5 every 28,8 years. try to modify it. keep woman single, establish a culture where children are welcome and womans want to have many of them, offer cost free medical support for children, offer free playschool, pay colony internal child allowance, offer benefits, offer insemination to keep variety, offer houses, land, gift a price for the mom of the year. if your population growth rate turn 3% and above you are on the right track. if you have reached 4% your population doubles all 18 years. this makes a real difference in competition. take care you haven enough variety by using sperm bank. limitations in genpol are a main reason for failing a colony on a mid term view.

Political Stability

In our opinion it would be the best to have a strong and efficient leadership, by a mission lead, a CEO or a President for example. no parliamet should interfere with pragmatic strategies for reaching goals. In the past it was difficult for democracies to accept the tought of "Breeding Optimization processes", but in later stages citizen should be asked what kind of gouverment they want to have. set a timelimit when this has to happen and describe the process in public Everyone understand that for a limited time period has to be some strong leader.

Economic Stability

establish as soon as possible markets, establish a moneysystem and a banking system. it is nearly irrelevant what rules do you exacly establish for the market, for the definition of demand, offer and price. but it should work mostly without interventions and it should be evolvable. take care that the moneysystem is in your hand. it is a way to control.

Mid Term

Isolation

Isolate your System for the first 100 or 200 Years after colonization. If you had survived, you will be in the winning team

Educational System

Take care to establish o good educational system. You will need scientists to develop, you will need Engineers to construct, medicals, teacher and so on. without them you will stop in your development. and stopping in this means getting back.

Measure

Measure your progress for yourself. Be honest. This Measurement is not political, it is the only important Measurement. I you don't understand the difference, please initate the handover. Define your targets and your initiaves according to the results of your findings.



Conclusion

if all of those point are given and green the whole project will be a quick win. one hint, it is better to rule the first years with an iron hand, and giving later or and more right to the public, than the oposite. this will lead to rebellion.


Petrosilius Zwackelmann

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