Difference between revisions of "Gateway to Destiny"
| Line 28: | Line 28: | ||
* The [[Droyne]]: After a long period of inactivity, Droyne ships are on the move throughout the region. Their agenda is completely unknown. | * The [[Droyne]]: After a long period of inactivity, Droyne ships are on the move throughout the region. Their agenda is completely unknown. | ||
* The Imperial [[Megacorporation]]s: Vast commercial concerns wielding immense power. Their influence is felt Imperium-wide… and beyond. | * The Imperial [[Megacorporation]]s: Vast commercial concerns wielding immense power. Their influence is felt Imperium-wide… and beyond. | ||
| − | * The [[Khuur League]]: A remnant of the Sydymic Empire crushed by the Imperium, the League is once again flexing its muscles. | + | * The [[Khuur League]]: A remnant of the [[Sydymic Empire]] crushed by the Imperium, the League is once again flexing its muscles. |
* The Loyal Sector Guard: An illegal but popular militia formed to defend Gateway Domain. Its leaders may have a different agenda, however. | * The Loyal Sector Guard: An illegal but popular militia formed to defend Gateway Domain. Its leaders may have a different agenda, however. | ||
* [[Marshal Nells]]: Former Archduke of Gateway, he plans to regain his throne by any means necessary. | * [[Marshal Nells]]: Former Archduke of Gateway, he plans to regain his throne by any means necessary. | ||
| − | * The [[Old Worlds]]: A powerful human state in [[Crucis Margin Sector]], the Old Worlds stands as a bastion against K'Kree expansion. | + | * The [[Old Worlds]]: A powerful human state in [[Crucis Margin Sector]], the Old Worlds stands as a bastion against [[K'Kree]] expansion. |
| − | * The [[Renkard Union]]: A human state in Gateway Sector, next on the list for K'Kree assault. | + | * The [[Renkard Union]]: A human state in Gateway Sector, next on the list for [[K'Kree]] assault. |
* The [[Wanderers]]: Mysterious aliens plying the spaceways in their world-ships. They seem friendly enough…. | * The [[Wanderers]]: Mysterious aliens plying the spaceways in their world-ships. They seem friendly enough…. | ||
| − | |||
The Gateway setting is broad and deep, and varied enough to allow almost any sort of campaign to be run. Whether your favoured style is exploration, combat, politics, warfare, espionage, trade, scientific or a bit of everything, Gateway is big enough to keep you busy indefinitely! | The Gateway setting is broad and deep, and varied enough to allow almost any sort of campaign to be run. Whether your favoured style is exploration, combat, politics, warfare, espionage, trade, scientific or a bit of everything, Gateway is big enough to keep you busy indefinitely! | ||
Revision as of 12:13, 30 January 2015
Depreciated template! Please replace me!
| Gateway to Destiny | |
|---|---|
![]() Gateway to Destiny | |
| Publisher | QuikLink Interactive |
| Version | T20 |
| Author | Martin J. Dougherty with Hunter Gordon |
| Format | |
| Canonical | Yes |
| Year Published | 2004 |
| Pages | 256 |
Book Synopsis
Gateway to Destiny is a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems. Containing four complete sectors of space with over 1,000 unique star systems, the Gateway Domain Sourcebook will support years of campaign play.
Book Details
The Gateway region lies on the edge of Imperial space. The alliances, wars and trade agreements of its many small powers send ripples throughout the region, even to the capitals of the four great powers:
- 1. The Hive Federation: As always, the Hivers are content to observe and stir the pot occasionally. Or is that what they want everyone to believe?
- 2. The K'kree: Militant herbivores determined to exterminate all meat-eaters, the K'Kree make bad neighbors. A particularly aggressive faction, the Lords of Thunder, has carved out an empire in a neighboring sector, and they have only one direction to expand into…
- 3. The Solomani Confederation: Determined to hit the Imperials wherever they can, the Solomani have sent ships into Gateway. Their agents find fertile ground among the independent worlds.
- 4. The Third Imperium: Holding a quarter of the systems of the Domain, the Imperium is the dominant local power. But with a new Archduke, a stagnant economy and a war drawing off its naval strength, the Imperial grasp on the region is shaky at best.
The Gateway Domain Sourcebook also contains details of many factions and minor powers, including:
- The Droyne: After a long period of inactivity, Droyne ships are on the move throughout the region. Their agenda is completely unknown.
- The Imperial Megacorporations: Vast commercial concerns wielding immense power. Their influence is felt Imperium-wide… and beyond.
- The Khuur League: A remnant of the Sydymic Empire crushed by the Imperium, the League is once again flexing its muscles.
- The Loyal Sector Guard: An illegal but popular militia formed to defend Gateway Domain. Its leaders may have a different agenda, however.
- Marshal Nells: Former Archduke of Gateway, he plans to regain his throne by any means necessary.
- The Old Worlds: A powerful human state in Crucis Margin Sector, the Old Worlds stands as a bastion against K'Kree expansion.
- The Renkard Union: A human state in Gateway Sector, next on the list for K'Kree assault.
- The Wanderers: Mysterious aliens plying the spaceways in their world-ships. They seem friendly enough….
The Gateway setting is broad and deep, and varied enough to allow almost any sort of campaign to be run. Whether your favoured style is exploration, combat, politics, warfare, espionage, trade, scientific or a bit of everything, Gateway is big enough to keep you busy indefinitely!
