Difference between revisions of "Drop Capsule"

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A '''Drop capsule''' is designed to facilitate military landing operations on a hostile world. These come in two primary variants, manned and unmanned.  
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[[File: Imperial-Sunburst-Yellow-wiki.png|right|125px]]
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A [[Drop Capsule]] is designed to facilitate military landing operations on a hostile world.
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* These come in two primary variants, manned and unmanned.
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* It is a type of [[Ship Equipment]].
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== Description ([[Specifications]]) ==
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''Manned capsule:'' The manned capsule carries one [[Battle Dress]]-equipped soldier and combat equipment through an atmosphere to a set of pre-programmed ground coordinates, piloted by the flight computer. On the trip down, the capsule executes evasive maneuvers using its thruster package, and deploys decoys as necessary. An ablative heat shield protects the passenger from the heat of reentry.
  
==Manned capsule==
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After passing through the upper atmosphere, the outer shell splits away, leaving the passenger in a small framework that acts as a shoulder harness for a steerable parachute. After a period of free-fall, the passenger deploys the parachute and glides the remaining distance to the landing zone. This free-fall can be long or short in duration, depending upon the tactical demands for low-altitude parachute opening (ODLO, orbital drop, low opening) or high-altitude opening (ODHO).
The manned capsule carries one [[Battle Dress]]-equipped soldier and combat equipment through an atmosphere to a set of pre-programmed ground coordinates, piloted by the flight compter. On the trip down, the capsule executes evasive maneuvers using its thruster package, and deploys decoys as necessary. An ablative heat sheild protects the passenger from the heat of reentry.
 
  
After passing through the upper atmosphere, the outer shell splits away, leaving the passenger in a small framework that acts as a sholder harness for a steerable parachute. Aftera a period of ree-fall, the passenger deploys the parachute and flides the remaining distance to the landing zone. This free-fall can be long or short in duration, depending upon the tactical demands for low-altitude parachute opening (ODLO, orbital drop, low opening) of high-altitude opening (ODHO).  
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Upon landing, the framework that held the parachute forms a missile launcher.
  
Upon landing, the framework that held the parachute forms a missle launcher.  
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The manned capsule can carry one passenger, and up to 680[[kg]] of additional equipment, which usually needs to include the mass of the [[battle dress]].
  
The manned capsule can carry one passenger, and up to 680kg of additional equipment, which usually needs to include the mass of the battle dress.
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=== Unmanned Capsule ===
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The unmanned capsules are intended to be used in support of the manned capsules, either for cargo carriage or armed decoys. The capsules are piloted by the same [[flight computer]] as the manned capsules, and performs the same or similar maneuvers.  
  
==Unmanned capsule==
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==== Decoy Capsule ====
The unmanned capsules are intended to be used in support of the manned capsules, either for cargo carriage or armed decoys. The capsules are piloted by the same flight computer as the manned capsules, and performs the same or similar maneuvers.  
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These capsules cover the other capsules during descent by providing additional targets for ground fire and additional decoy protection.  
  
===Decoy capsule===
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==== "Iron hand" Capsules ====
These capsules cover the other capsules during descent by providing additional targets for ground fire and additional decoy protection.  
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These capsules provide suppression of planetary aerospace defenses (SPAD) - "top cover" for the attacking force. Each capsule carries a anti-radiation targeting missile on a parachute. The missile becomes active when reaching the opening point, descending on the parachute, and looking for active scanning targets.
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==== Cargo Capsules ====
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These carry additional supplies for a raid, and accompany a raid down, shedding decoys, maneuvering, and landing as normal drones. The capsule contains an inner canister which descends beneath a parachute. The canister's cargo capacity is limited by a combination of parachute load-carrying capacity and the nature of the cargo. Cargo capacity for normal equipment is 1,236[[kg]], and can be as high as 5,070[[kg]] for extremely rugged equipment and no reserve chute.
  
==="Iron hand" capsules===
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== History & Background ([[Dossier]]) ==
These capsules provide supression of planetary aerospace defenses (SPAD) "top cover" for the attacking force. Each capsule carries a anti-radiation target memory missile on a parachute. The missle becomes active when reaching the opening point, decending on the parachute, and looking for active scanning targets.  
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No information yet available.
  
===Cargo capsules===
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=== Market Value ===
These carry additional supplies for a raid, and accompany a raid down, shedding decoys, maneuvering, and landing as normal drones. The capsule contains an inner cannister which decends beneath a parachute. The cannister's cargo capacity is limited by a combination of parachute load-carrying capacity and the nature of the cargo. Cargo capacity for normal equipment is 1236kg, and can be as high as 5070kg for extremely rugged equipment and no reserve chute.  
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''Costs:''
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* Manned capsule: [[Technology level|TL-10]], Cr354,079, 7000kl, 7 tons
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* Unmanned capsule: [[Technology level|TL-10]], Cr360,418, 7000kl, 7 tons, plus cost of cargo or armaments.
  
==Costs==
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== References & Contributors ([[Sources]]) ==
Manned capsule: [[Technology level|TL-10]], Cr354,079, 7000kl, 7 tons
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{{Intermediate}}
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{{Detail}}
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{{Sources
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|S1= {{Ludography cite|name= The Travellers' Digest 15 |page= TBD}}
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|S2= {{Ludography cite|name= Reformation Coalition Equipment Guide |page= TBD}}
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|S3= {{Ludography cite|name= Smash & Grab |page= TBD}}
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|S4= {{Ludography cite|name= Path of Tears |page= TBD}}
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|S5= {{Ludography cite|name= Starship Geomorphs |page= TBD}}
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|S6= [[Traveller Wiki Editorial Team]]
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|S7= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
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}}
  
Unmanned capsule: [[Technology level|TL-10]], Cr360,418, 7000kl, 7 tons, plus cost of cargo or armaments.
 
  
{{Sources|S1=[[Reformation Coalition Equipment Guide]]}}
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[[Category: Ship Equipment]]
{{LE|D|Goods}}
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{{LE|Good}}

Latest revision as of 12:47, 7 October 2019

Imperial-Sunburst-Yellow-wiki.png

A Drop Capsule is designed to facilitate military landing operations on a hostile world.

  • These come in two primary variants, manned and unmanned.
  • It is a type of Ship Equipment.

Description (Specifications)[edit]

Manned capsule: The manned capsule carries one Battle Dress-equipped soldier and combat equipment through an atmosphere to a set of pre-programmed ground coordinates, piloted by the flight computer. On the trip down, the capsule executes evasive maneuvers using its thruster package, and deploys decoys as necessary. An ablative heat shield protects the passenger from the heat of reentry.

After passing through the upper atmosphere, the outer shell splits away, leaving the passenger in a small framework that acts as a shoulder harness for a steerable parachute. After a period of free-fall, the passenger deploys the parachute and glides the remaining distance to the landing zone. This free-fall can be long or short in duration, depending upon the tactical demands for low-altitude parachute opening (ODLO, orbital drop, low opening) or high-altitude opening (ODHO).

Upon landing, the framework that held the parachute forms a missile launcher.

The manned capsule can carry one passenger, and up to 680kg of additional equipment, which usually needs to include the mass of the battle dress.

Unmanned Capsule[edit]

The unmanned capsules are intended to be used in support of the manned capsules, either for cargo carriage or armed decoys. The capsules are piloted by the same flight computer as the manned capsules, and performs the same or similar maneuvers.

Decoy Capsule[edit]

These capsules cover the other capsules during descent by providing additional targets for ground fire and additional decoy protection.

"Iron hand" Capsules[edit]

These capsules provide suppression of planetary aerospace defenses (SPAD) - "top cover" for the attacking force. Each capsule carries a anti-radiation targeting missile on a parachute. The missile becomes active when reaching the opening point, descending on the parachute, and looking for active scanning targets.

Cargo Capsules[edit]

These carry additional supplies for a raid, and accompany a raid down, shedding decoys, maneuvering, and landing as normal drones. The capsule contains an inner canister which descends beneath a parachute. The canister's cargo capacity is limited by a combination of parachute load-carrying capacity and the nature of the cargo. Cargo capacity for normal equipment is 1,236kg, and can be as high as 5,070kg for extremely rugged equipment and no reserve chute.

History & Background (Dossier)[edit]

No information yet available.

Market Value[edit]

Costs:

  • Manned capsule: TL-10, Cr354,079, 7000kl, 7 tons
  • Unmanned capsule: TL-10, Cr360,418, 7000kl, 7 tons, plus cost of cargo or armaments.

References & Contributors (Sources)[edit]

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