Difference between revisions of "Quhaiathat (world)"

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== Description (Astrography & Planetology) ==
 
== Description (Astrography & Planetology) ==
 
No information yet available.  
 
No information yet available.  
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{{MonostellarSystem
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|name          = Quhaiathat
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|primary        = K8 V 
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|PrimaryNotes  =
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=== Other Data ===
 
=== Other Data ===
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=== Imperial High (Landed) Nobility ===
 
=== Imperial High (Landed) Nobility ===
{{Imperial Nobility|name= Zowie|Noble=B}}
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{{Imperial Nobility|name= Quhaiathat|Noble=BD}}
  
 
=== Other Data ===
 
=== Other Data ===

Revision as of 17:55, 23 March 2016

Quhaiathat/Five Sisters (Spinward Marches 0637)
Classic Era (1116)
C31479B-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics4 Wet World 40%
Population7 Moderate (20 million)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech Level9 Early Stellar (fusion)
New Era (1200)
C31479B-B
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics4 Wet World 40%
Population7 Moderate (0 million)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech LevelB Average Stellar (large starships)
See also UWP
System Details
Primary K8 V
Planetoid Belts 1
Gas Giants 0

Quhaiathat is an icy, preindustrial world.

  • Its surface is ice-capped with nearly all of its water frozen.
  • As a preindustrial world, it cannot meet its own demands for manufactured and high-tech goods. It must import extensive outside technology to maintain its extreme environment living spaces.
  • It is a member of the Third Imperium in the Five Sisters Subsector of Spinward Marches Sector in the Domain of Deneb.

Description (Astrography & Planetology)

No information yet available.

Quhaiathat has a solitary primary star.
Quhaiathat
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K8 V Main Sequence (Dwarf) 0.62 3930 - 3990 0.18766
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0057 0.0359 0.45 - 0.84 0.57 5.7
Orbit #  *  * 2 2 6
Remarks

Other Data

Non-canon: Located far from its primary, the world is bitterly cold. Surface temperatures approach -200°K, and most settlements are located within former mine shafts. Most of the world's power supply, and therefore life support margins, are given over to the mines and their vital treasures. As a result, the use of air and water by the rest of the community had to be strictly monitored to prevent waste.

History & Background (Dossier)

An ice covered world located in the Five Sisters Subsector of the Spinward Marches.

Imperial High (Landed) Nobility

Quhaiathat, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.

Other Data

Quhaiathat (C-31479B-9) is a small ice world settled by Imperial colonists around 748. Rigid government controls regulate every aspect of native life, which centers around the mining of high quality metal ores, the major export from the system. A small amount of manufacturing is undertaken on Quhaiathat, but most manufactured goods and foodstuffs are imported. The characters will have to be careful visiting Quhaiathat starport as the slightest transgression will land the characters in front of the Quhaiathat Government Transgression Tribunal. Depending on the crime the characters could land themselves in a Quhaiathat prison for 1-9 months.

Mileu: New Era

Non-canon: Quhaiathat was a snowball world colonized to exploit its rich mineral deposits. Despite its poverty of air and water, it possessed massive subterranean deposits of Platinum group metals, a great deal of Gold, and huge Iron deposits. Colonization began in the period after the Second Frontier War, one of the few of the Sisters' worlds that actually benefited from the slowdown of Imperial investment and expansion.

  • The original technocratic government became an impersonal bureaucracy known as the Core, and its edicts are enforced by the Containment Service, the world's "air police."
  • Rationing of air and water is strictly enforced. And inhabitants put up with constant surveillance by the

Containment Service, monitored for excessive usage of air and water. Everyone is taxed according to the amount of water and air that they use. That tax is payed for with either money, or by additional compulsory labor in the mines. Wasters of water and air, and tax cheats, are usually confined to the mines, in squalid conditions, until they pay off their "debt." And this penalty is applied to everyone, regardless of stature or standing, including Core bureaucrats. Needless to say, few people even attempt to cheat the taxman.

  • In the past, Visitors were confined to the worlds starport, or were only allowed visas with short time

expiration. Immigration was limited to a few thousand people per year. Despite these harsh laws, the output of the worlds mines were rich enough to give the common people a high standard of living, undermining dissent. The Representational Reforms eliminated the world governments efforts at limiting offworld contact and immigration, but was able to compensate through careful recruitment of offworld professionals, and a program of technological upgrade.

  • Quhaiathat also has the opprobrium for the highest industrial accident rate for any world of its tech level

and nature. Since wealth is measured by the amount of water and air that the locals can afford, many are driven to overwork in an effort to escape the draconian regulatory oversight.

  • Oddly for a world of its legal imprimatur, few regulations exist in restraining or deterring such suicidal behavior. Perhaps the payoff of obsessive voluntary productivity is too great to suppress. No matter what the reason, the population has a swaggering nature reminiscent of any dangerous occupation, only to an extreme degree. Luck is as important as work ethic, and the society seems to thrive on thrill seeking to some degree. A play hard and why worry attitude is cultivated among the young. Miners who've survived past ten years of such behavior are looked upon with a perverse mixture of respect and dread. Sports are extremely popular, as is just plain stupid daredevil behavior. RQS and Naval personnel dread visiting the world, as the locals are sometimes given to playing chicken or hide and seek with local patrols.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.