Pru-pasch (world)
| Pru-pasch/Sontra (Hinterworlds 3223) | |||||||||||||||||||||||||
| Classic Era (1116) | B6A1488-C
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K9 V M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Pru-pasch is a nonindustrial, fluidic hellworld with a population struggling to survive in an inhospitable environment.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Gniivi Collective in the Sontra Subsector of Hinterworlds Sector.
Description (Astrography & Planetology)
This world is part of the Gniivi Main.
Stellar Data
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Size (S)
No information yet available.
Mainworld Atmosphere (A)
Mainworld Hydrosphere (H)
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
World Starport (Sp)
Pru-pasch has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
50,000 Gniivi.
References & Contributors (Sources)
- Loren Wiseman. Challenge 39 (Game Designers Workshop, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Loren Wiseman. Challenge 52 (Game Designers' Workshop, 1991), TBD. (Hinterworlds Sector)
- ↑ "Jump Map API" and map location from Travellermap.com