Taer (world)
Taer/Kamnoir (Numbis 1122) | |||||||||||||||||||||||||
Classic Era (1116) | C255649-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
Taer is an agricultural, nonindustrial world still lacking adequate means to expand its economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Yeskoth Corporate in the Kamnoir Subsector of Numbis Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
Records indicate that Taer had life present when it was first visited by Humaniti, and the Hivers (via the Gurvin) corroborate this with their own experience. The nature of the Taer system, with its ancient red star that should have baked Taer into lifelessness millennia ago, makes it unlikely that the encountered life is actually native, but research has been hampered by many factors, including the proximity of the K'kree, who do not welcome archeologists in their realm.
No further information yet available.
History & Background (Dossier)[edit]
Until the rise of the Yeskoth Corporate, Taer's history was unremarkable for the region. Coincidence left the system outside of the umbrella of the K'kree Crusade that contacted the Hivers, and the formation of the Soloni Reef and the early Corona after the Hiver-K'kree War largely ignored the system. Human settlers eventually took advantage of the unoccupied system a few centuries later, but found the world sufficiently taxing that Taer remained a marginal community for centuries. Some records suggest that Taer actually failed more than once, and was quietly recolonized after each attempt. The precise history of this period is not well recorded or known beyond vague tradition and the eclectic architecture of the Human settlements.
When the Soloni Reef collapsed and the Yeskoth Corporate rose in its wake, Taer was soon brought into the rapidly expanding state.
No further information yet available.
World Starport[edit]
Taer has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level[edit]
Taer possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government[edit]
Taer is governed by a Representative Democracy where government leadership is representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referendum, votes by eligible voters on specific subjects.
World Law Level[edit]
No information yet available.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
World Language/s[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- Classic Traveller Alien Module 2: K'kree (sector named but no further data)
- Periodical: Challenge 26 in article: "The Tuktaar Connection" by: John Marshal (regional K'kree politics and economy hints)
- EXTERNAL LINK: Federation Development Agencydead link (Non-Canon) by Author & Contributor: Leroy W.L. Guatney (regional descriptions, including the owning polity)
- The Kaa G!'kul Development Team (UWPs)
- Author & Contributor: Enoki
- Author & Contributor: Jim Kundert
- ↑ "Jump Map API" and map location from Travellermap.com