Pax Rulin (world)

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Pax Rulin/Pax Rulin (Trojan Reach 2204)
Classic Era (1116)
A402231-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere0 Vacuum
Hydrographics2 Dry World 20%
Population2 Low (400)
Government3 Self-Perpetuating Oligarchy
Law1 Low Law (no explosives, poison gas)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
System Details
Primary M8 III
Planetoid Belts 1
Gas Giants 3

Pax Rulin is an icy, low-population vacuum world, with a population of less than 10,000 sophonts, warranting hazardous environment precautions.

Description (Astrography & Planetology)[edit]

Preliminary System data is located Here.

Pax Rulin has a solitary primary star.
Prime
Solitary Giant M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M8 III Giant 8.75 1900 - 2500 2587.5
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 3.04271 4.21915 40.44 - 65.91 304.271 3042.71
Orbit # 5 6 9 12 15
Remarks

History and Background (Dossier)[edit]

Pax Rulin is a low-population, ice-capped vacuum world located in the Pax Rulin Subsector of the Trojan Reach.

Point of Interest: Pax Rulin Naval Base[edit]

The Pax Rulin Naval Base was founded early in the Third Imperium’s history and is the largest and oldest base in the subsector. The system acquired an almost legendary reputation among those who remembered the great Imperial navies of the past. Warships have been known to make pilgrimages just to dock at the ancient and sacred asteroids of Pax Rulin.

  • While only a few hundred people call the base their permanent home, there are usually a dozen or more capital ships in-system, along with hundreds of smaller craft. Pax Rulin has no shipyard – construction facilities are at Perrior – but it is a naval depot of great importance. It is designated a fortress world – in the event of a full-scale invasion of the sector Pax Rulin has the stockpiled supplies and firepower to hold out against almost any attacker and would provide a rallying point for Imperial ships until a larger fleet could be mustered in the Spinward Marches to relieve the invaded worlds.
  • In the event that Imperial interests in the Trojan Reach were attacked, Pax Rulin has the stockpiled supplies and firepower to provide a rallying point until a larger fleet could be mustered in Spinward Marches Sector.
  • Civilian traffic to Pax Rulin is discouraged. Warnings are broadcast in all neighboring worlds, informing travellers that they may only jump into specific regions within the Pax Rulin system. Jump traffic outside these zones is treated as an incoming attacking force and will be met with immediate hostility.
  • While Pax Rulin is culturally, no longer the most important World in the subsector, it remains the the subsector capital as the Duke and his family have grown accustomed to their palace and have decided to keep the seat of the Duchy here in lieu of moving it to Perrior where the Duke does maintain a vacation home.
  • Pax Rulin is the home port for the mercantile company Pax Rulin Quartermasters or PRQ[2].

References & Contributors (Sources)[edit]

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