A Mining World is the site of extensive mineral resource exploitation. It is not a mainworld and is located in a star system with an Industrial World.
- It is a Trade code for Satellite Worlds (...not mainworlds).
- As a Satellite World, many of these goods are then sent back to a mainworld for consumption or other forms of sale.
- It is a Planet or world type.
An Mining World is a world involved in the production of goods but not usually from start to finish. Sometimes this involves resource extraction and at other times, the resources are exported, often to an Industrial World. Resource processing, at some level or in some form, is part of the process.
The voracious resource appetites of long-established Industrial Worlds make mining worlds a necessary reality.
|Nonindustrial World||Ni||--||--||--||456||--||--||No significant manufacturing sector.|
|Mining World||Mi||--||--||--||23456||--||--||Mining center. Not MW. MW=In.|
|Preindustrial World||Pi||--||012479||--||78||--||--||Developing manufacturing sector.|
|Industrial World||In||--||012479||--||9ABC||--||--||Significant manufacturing sector.|
|Ergopolis||None||--||--||--||ABC+||--||--||Factory world. Silver world.|
Probably Planetary Orbit & Climate
A large number of mining worlds are found starward of the HZ, where many heavy minerals collect during system formation..
|TC||Inner (-)||HZ-2||HZ-1||HZ||HZ+1||HZ+2||Outer (+)||Remote & Far Systems||Remarks|
|Mi||Likely||Likely||Likely||Possible||Possible||Possible||Possible||Unlikely||Mining Worlds are most often found as satellites or within Planetoid Belts.|
History & Background (Dossier)
Many such worlds are aggressively strip mined heedless of environmental concerns. Protest organizations often choose mining worlds or their nearby industrial mother worlds as focuses of their movements.
Very dynamic and quickly growing mining worlds have been known to grow into Industrial Worlds and become re-designated as a Main Worlds.
References & Contributors (Sources)
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), TBD.
- Marc Miller. Scouts (Game Designers Workshop, 1983), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- External Link: Beowolf's Libary Data Website dead link
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science