Mind Game class Heavy Helicopter

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Mind Game class Heavy Helicopter
Imperial Sunburst-Sun-IISS-Traveller.gif
Unpublished, non-canon vehicle design.
Tech Level TL–10
Mass 100 dton
Cost 11,515,160
Mode Flight (Helicopter)
Type Transport Vehicle
Speed 300 kph
Cargo 0
Crew 2
Passengers 19 Psy-Ops
Armament 9mm Revolver
Manufacturer Various
Also see Tyler's Titans
Reference Mercenary
Striker Design Sequence

The Mind Game class Heavy Helicopter is a TL-10 militarized Rotary Wing Aircraft.

Description (Specifications)[edit]

Mind Game class Heavy Helicopter (TECH LEVEL 10): The helicopter has enhanced controls and avionics. It has a crew of 2 pilot, co-pilot in complex cockpits. They can carry 19 Psy-Ops specialist passengers, who carry out command and control functions, electronic warfare and distribute propaganda.

Vehicle volume: 1,400m3
Total mass: loaded: 27 tons and can carry 14 tons of payload.
Production Cost: Cr. 11,515,160
Movement: Maximum 300kph/250cm, Cruise 250kph/208cm, NOE 60kph/50cm.
Movement effect on fire: None
Damage Points: 270.
Agility: 5
Equipment: TL–10 fire direction center (8 targets +2 initiative), battle computer, extensive ECM, 5,000 power radio, 5 power counter battery RADAR, a electronic tool kit, medical kit 10kg, map box with GPS, image/thermal enhancement, 5,000 power radio jammer.
Power: The engines consume 3,000 liters of fuel per hour, internal fuel capacity 6,000 liters, enough for 2 hours. One way range: 500km on internal fuel.
Weapons:
There is a 9mm Revolver with 12 rounds of ammunition locked in the pilot's escape and evasion kit under his seat. The direct fire characteristics are:
Effective Long Extreme
1(1) 4(0) 10(0)
Maintenance:
Vehicle: 12
Weapons: 0
Electronics: 122

History & Background (Dossier)[edit]

Designed and manufactured at TL–10, these vehicles were commissioned and license built for Tyler's Titans. They serve as an an airborne command center. The artillery battery of four Cyclops class Self Propelled Guns is entirely dependent on them for carrying out indirect fire missions. The counter battery RADAR helps localize enemy artillery weapons for neutralization. The FDC can coordinate eight different attacks. The extensive ECM allows them to typically avoid RADAR detection. It transports 19 specialists.

References & Contributors (Sources)[edit]

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