Kumkhap (world)
| Kumkhap/Tansa (Gushemege 3202) | |||||||||||||||||||||||||
| Classic Era (1116) | E78A564-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G8 V M6 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Kumkhap is a nonindustrial, pre-rich water world, which has 90% or more of its surface covered in an ocean of water.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It still lacks adequate population to expand its economy to a rich status.
- Its economy is growing and living conditions are expected to rise in the near future barring outside forces.
- It is a member of the Lancian Cultural Region, a sub-polity of the Third Imperium, located in the Tansa Subsector of Gushemege Sector.
- This world was colonized by and is controlled from Kukhun.
Description (Astrography & Planetology)[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
Imperial Landed Nobility[edit]
Kumkhap, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
World Starport (Sp)[edit]
Kumkhap has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Kumkhap has a population of 500,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
Linguistic Topography[edit]
- Core Anglic: One of the primary dialects of one of the two official languages of the Third Imperium
- Kehuu: The dominant language of the Lancian Cultural Region
- Ushi: A trade language influenced by Anglic and Vilani, used throughout Gushemege.
- Vilani: One of the two official languages of the Third Imperium
World Government (G)[edit]
Kumkhap has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
Governance of this world is from Kukhun.
World Military[edit]
Most Lancians do not like the idea of permanent military forces, and even less the idea of serving in them. As a result most standing forces, the Pulehov, are small and often composed of non-Lancians. In times of war, the combined Lancian community -- the peoples' army, the Silkku, is the ultimate defense of this and other Lancian worlds.
World Law Level (L)[edit]
Kumkhap has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.
Lancian courts, called Ammeinha, are made up of 13 person "benches", a combined judiciary and jury, similar to Solomani Courts Martial. Each district's Ammeinha reflects the district demographics. The emphasis is very much on trial by one's peers.
World Technology Level (TL)[edit]
Kumkhap possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
References[edit]
- Marc Miller. First Survey (Imperium Games, 1996), .
- ↑ "Jump Map API" and map location from Travellermap.com