Hyperion League
The Hyperion League is a small alliance of worlds centered on the world of Hyperion (its provisional capital) in the Hyperion Subsector of the Vanguard Reaches Sector.
Description[edit]
The Hyperion League is more a conglomerate than a government, a combination of shipping and industrial interests, but it has become an important regional power, as it is the major link between the Diadem Main and the coreward half of the Vanguard Reaches.
The League operates five major shipyards throughout the subsector. As the only major inter-system communication present in the area, the company is responsible for the establishment of many important trade agreements.
Government[edit]
The Hyperion League is a de facto government but also a holding company. In a series of complex interlocking ownership relationships, the League is controlled by Hyperion Lines, in turn controlled by the Lupeski family.
Political Relations[edit]
The worlds of the Diadem Main are wary of the League's ability to control trade to coreward. They fear a Hyperion take-over of Ibadam or Finzi's Niche could provide it with complete control of the coreward trade routes. Nevertheless, the Trelyn Domain -- itself originating as a corporate venture -- was quick to recognise the Hyperion League as the sovereign government of Hyperion and its dependencies. Recognition followed from the Jarnac Pashalic and the Eslyat Magistracy -- though the Kajaani Triumvirate withdrew its initial recognition in 1097 to protest the takeover of Enterprise.
Astrography[edit]
References & Contributors (Sources)[edit]
- TravellerMap T5SS data
- Paranoia Press Vanguard Reaches, p. 16, 21
- Mongoose 2nd: The Spinward Extents