Campaign:BTC/Rules
Attributes and Characteristics[edit]
Use 3D6 for the 6 main characteristics during character generation and pick the most appropriate two values.
PSI and SAN are unknowable (unless you are an active Psionic, or have sanity issues)
Terms[edit]
Adjustment DM[edit]
For each term, get an Adjustment DM of +/-1 that can be applied to one roll that term or kept for later use. Any not used by the start of play are lost.
- e.g. Term 1: for the skill on a skill table you roll a 4...a skill you don't like so you could adjust it to 3 or 5. (Once)
Anagathics[edit]
Please note if you are addicted to Anagathics. Anagathics are Cr2500*1d6 per dose per MgT1.
Skills[edit]
As Mongoose Traveller v1 except:
Communications[edit]
- Communications +n (n>1) implies:
- Engineering (Electronics)+0
- Sensors+0
- Remote Operations+0
Engineering[edit]
Electronics[edit]
- Engineering (Electronics) +n (n>1) implies:
- Communications+0
- Sensors+0
- Remote Operations+0
Covers the Electrical and Electronic systems other than the High-Voltage distribution (See Power). Also includes electro-optical systems. Includes Lighting.
Jump[edit]
Covers the Jump-Drive (including Crystal Tuning, Capacitors and Grid).
Life Support[edit]
Includes: Fresh and Foul Water tankage, distribution and waste management. Air Quality (Heat, Humidity, Gas Mix) including CO2 scrubbing and Oxygen Generation. Food/beverage storage, Food and Drink preparation and Food Waste Management systems.
Manoeuver[edit]
Covers all Gravitics systems including the Manoeuver Drive, Inertial Compensators and Artificial Gravity.
Power[edit]
Covers the Powerplant, High-Voltage distribution and Converters and the Fuel Processing Systems.
Flyer[edit]
- Flyer(XXX)+n (n>1) implies:
- Pilot+0
Language[edit]
- Language (XXX)+0
- The character is capable of understanding limited words and phrases and can produce them (if physically possible) with a terrible accent
- Language (XXX)+1
- The character is capable of understanding everyday talk and may cope with normal daily life. Accent is variable but vocabulary is still limited.
- Language (XXX)+2
- The character speaks the language like a native and has a reasonable vocabulary in some specialist areas. Accent is there if you listen carefully.
- Language (XXX)+3
- The character speaks the language like a native and has a good vocabulary in specialist areas.
nb. Common local languages are:-
n.b. Native languages are dependent on your homeworld and family and are allocated by the referee.
Mechanic[edit]
Includes Hydraulic, Pneumatic, Magnetics etc. as well as actual mechanical equipment. Includes Doors, Locks and Ports; Landing Gear.
Network (Family)[edit]
- A free-to-maintain Network per standard Agent or Merchant Prince rules but comprising the relatives (actual and honorary) of the character.
- This Network exists whether you like it or not.
Pilot[edit]
- Pilot(XXX)+n (n>1) implies:
- Flyer+0
Sensors[edit]
- Sensors+n (n>1) implies:
- Communications+0
- Engineering (Electronics)+0
- Remote Operations+0
Remote Operations[edit]
- Remote Operations+n (n>1) implies:
- Communications+0
- Engineering (Electronics)+0
- Sensors+0
Weapons Engineer[edit]
May be substituted for using Engineering and Mechanic skills or skills in the weapon concerned.
Zero-G[edit]
- Gain Athletics (Coordination) instead during character generation.
Events[edit]
The outcome of the Events in career generation process will be unchanged from standard, but the description of what happened will be set by the umpire post-fact to tie into the campaign background.
Psionics[edit]
Please discuss if you fancy this route
Post-Generation "Skills" Package[edit]
Depending on what you pick for a character, I'll send a list of possible picks and you get to pick two.
Examples include
- Named Skill
- Network (Some form of additional Association)
- Property (House, Business, etc)