Campaign:BTC/Rules

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Attributes and Characteristics[edit]

Use 3D6 for the 6 main characteristics during character generation and pick the most appropriate two values.

PSI and SAN are unknowable (unless you are an active Psionic, or have sanity issues)

Terms[edit]

Adjustment DM[edit]

For each term, get an Adjustment DM of +/-1 that can be applied to one roll that term or kept for later use. Any not used by the start of play are lost.

e.g. Term 1: for the skill on a skill table you roll a 4...a skill you don't like so you could adjust it to 3 or 5. (Once)

Anagathics[edit]

Please note if you are addicted to Anagathics. Anagathics are Cr2500*1d6 per dose per MgT1.

Skills[edit]

As Mongoose Traveller v1 except:

Communications[edit]

  • Communications +n (n>1) implies:
    • Engineering (Electronics)+0
    • Sensors+0
    • Remote Operations+0

Engineering[edit]

Electronics[edit]

  • Engineering (Electronics) +n (n>1) implies:
    • Communications+0
    • Sensors+0
    • Remote Operations+0

Covers the Electrical and Electronic systems other than the High-Voltage distribution (See Power). Also includes electro-optical systems. Includes Lighting.

Jump[edit]

Covers the Jump-Drive (including Crystal Tuning, Capacitors and Grid).

Life Support[edit]

Includes: Fresh and Foul Water tankage, distribution and waste management. Air Quality (Heat, Humidity, Gas Mix) including CO2 scrubbing and Oxygen Generation. Food/beverage storage, Food and Drink preparation and Food Waste Management systems.

Manoeuver[edit]

Covers all Gravitics systems including the Manoeuver Drive, Inertial Compensators and Artificial Gravity.

Power[edit]

Covers the Powerplant, High-Voltage distribution and Converters and the Fuel Processing Systems.


Flyer[edit]

  • Flyer(XXX)+n (n>1) implies:
    • Pilot+0

Language[edit]

  • Language (XXX)+0
    • The character is capable of understanding limited words and phrases and can produce them (if physically possible) with a terrible accent
  • Language (XXX)+1
    • The character is capable of understanding everyday talk and may cope with normal daily life. Accent is variable but vocabulary is still limited.
  • Language (XXX)+2
    • The character speaks the language like a native and has a reasonable vocabulary in some specialist areas. Accent is there if you listen carefully.
  • Language (XXX)+3
    • The character speaks the language like a native and has a good vocabulary in specialist areas.

nb. Common local languages are:-

n.b. Native languages are dependent on your homeworld and family and are allocated by the referee.

Mechanic[edit]

Includes Hydraulic, Pneumatic, Magnetics etc. as well as actual mechanical equipment. Includes Doors, Locks and Ports; Landing Gear.

Network (Family)[edit]

  • A free-to-maintain Network per standard Agent or Merchant Prince rules but comprising the relatives (actual and honorary) of the character.
  • This Network exists whether you like it or not.

Pilot[edit]

  • Pilot(XXX)+n (n>1) implies:
    • Flyer+0

Sensors[edit]

  • Sensors+n (n>1) implies:
    • Communications+0
    • Engineering (Electronics)+0
    • Remote Operations+0

Remote Operations[edit]

  • Remote Operations+n (n>1) implies:
    • Communications+0
    • Engineering (Electronics)+0
    • Sensors+0

Weapons Engineer[edit]

May be substituted for using Engineering and Mechanic skills or skills in the weapon concerned.

Zero-G[edit]

  • Gain Athletics (Coordination) instead during character generation.

Events[edit]

The outcome of the Events in career generation process will be unchanged from standard, but the description of what happened will be set by the umpire post-fact to tie into the campaign background.

Psionics[edit]

Please discuss if you fancy this route

Post-Generation "Skills" Package[edit]

Depending on what you pick for a character, I'll send a list of possible picks and you get to pick two.

Examples include

Named Skill
Network (Some form of additional Association)
Property (House, Business, etc)