Skull (world)
Skull/Lanth (Spinward Marches 2420) | |||||||||||||||||||||||||
Classic Era (1116) | C4237C7-9
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Hard Times (1130) | C4237C7-9
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New Era (1200) | B4237C7-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
A poor, non-agricultural world with a very thin oxygen-nitrogen atmosphere, located in the Lanth Subsector of the Spinward Marches. Skull is a member of the Imperium and the system contains a Naval Base. In addition to Skull Startown, other major settlements on Skull include Ukar, Rashge, and Shaar Town.
Skull is ruled by the Merchant Princes of Skull, a caste of citizens functioning effectively as a minor corporation and operating throughout the Marches. The Merchant Princes indulge in reckless speculative trading and ventures of dubious legality.
The dry and mountainous planet cannot easily produce enough food for its population, so the inhabitants concentrate on service industries in and around the starport.
- The Spinward Marches Campaign
- Megatraveller 2: Quest for the Ancients
- The Regency Sourcebook
- GURPS Traveller: Behind the Claw
- ↑ "Jump Map API" and map location from Travellermap.com
Non-Canon
The name for this world comes from its unusual mountain range, which strongly resembles its namesake from space. Skull is known as the "Trader's World." The local government is dominated by a council of "merchant princes" who indulge in risky speculative ventures. The entire local society is bent towards such dubious entrepreneurial ventures, and Ministry of Justice has an office on this world just to monitor its activities. The inevitable collapse of these risky ventures usually end up hurting the locals more than anyone else.