Kolath (world)

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Kolath/Caledon (Reaver's Deep 2313)
Classic Era (1116)
C7678CB-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere6 Standard
Hydrographics7 Wet World 70%
Population8 Moderate (00 million)
GovernmentC Charismatic Oligarchy
LawB Extreme Law (control of movement)
Tech Level8 Pre-Stellar (superconductors)
See also UWP

Primary: Thor, spectral class G4V. ICN S4G0703G4V. Mass 0.96 standard. Stellar diameter 0.934 standard. Luminosity 0.778 standard.

Planetary System: Ten major bodies. One inhabited world (Kolath, II). Four gas giants. Two planetoid belts.

II Kolath: Mean orbital radius, 106.22 million kilometers (71 AU). Period 223.0 days. Two satellites. Diameter, 12405 kilometers. Density, 0.97 standard. Mass, 0.650 standard. Mean surface gravity, 0.85 G. Rotation period: 27 hours, 7 minutes, 32 seconds. Axial inclination 28°34'12.1". Albedo, 0.26. Surface atmospheric pressure 0.95 atm. Composition, oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 71%; composition, water and frozen water-ice. Mean surface temperature, 20°C.


Kolath (World) Synopsis

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Description

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GURPS World Paragraph

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History & Background (Dossier)

Remarks: Kolath is the capital of the Kolan Hegemony, which includes Kolath, Kurat (Reaver's Deep 2315) and Rock (Reaver's Deep 2214). The Hegemony is considered a part of the Imperium, but is administratively independent from the authority of the neighboring Nightrim subsector, which governs other Imperial territory in this area. This local autonomy is a long-standing arrangement; it dates back to the latter part of the Aslan Border Wars period (the Imperial phase, 200-380), when the Imperium was just beginning to expand into Reavers' Deep in the face of oppositions from various Aslan clans. Kolath at that time was a late Reaver Kingdom, encompassing its present area plus Gash (Reaver's Deep 2116), Gerim (Reaver's Deep 2416) and Mer (Reaver's Deep 2414). Already organized, the region served as an excellent springboard for an Imperial presence in the area, so treaties were signed binding Kolath to the Imperium, but with a grant of local autonomy. As time went on, Gash pulled out of the Hegemony, and the Imperium found it expedient to detach Gerim and Mer. Current trends hint that Rock will be the next to go. Still, Kolath remains set in its insistence on internal autonomy, ruling its possessions in accordance with tradition.

The government of Kolath is the Council of Warlords, a body which was originally a military junta of Reaver leaders. It is an elected body, but members of the 15-man council are elected for life. Military service is a prime prerequisite for election, for Kolath is a martial culture. It has been some time since the Imperium permitted Kolath a sizable interstellar fleet, but recruitment for Imperial armed forces (especially the Navy and Marines) is high on Kolath, and their personnel have a justifiable famous reputation as superb fighters.

Society on Kolath is highly regimented, and outsiders find it easy to run afoul of local laws. There is considerable turmoil in the Hegemony at present, since it seem likely that the Imperium is working to strip away Kolath's remaining possessions. Although no one could expect to rebel successfully, there is much agitation against Imperial policies, making the world a veritable powderkeg about to be set off.

References & Contributors (Sources)

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