Rukadukaz Republic
Julian Protectorate
Present in: Amdukan, Antares, Arzul, Empty Quarter, Mendan, Stars End, Trenchans
The Rukadukaz Republic is one of the most influential members of the Protectorate, behind the Asimikigir Confederation and possibly the Commonwealth of Mendan. The vast majority of trade with the Imperial Domain of Antares flows through the Republic, and the Imperial Division of the Menderes Corporations is based here.
The Republic is also the “front line” in the event of hostilities with the Imperium; there is no other Protectorate member state with as strong a permanent Star Legion presence as the Republic. This presence has provided a boost to the Republic’s shipbuilding industry; while in general, the high-tech and luxury ships built in the Protectorate are built by Vargr firms and yards in the Asimikigir Confederation, the shipyards of the Rukadukaz Republic are known for sturdy, absolutely reliable ships - when they can be obtained; it is not unusual for Rukadukaz shipyards to be concentrating on military contracts for either production or maintenance/overhaul.
The Rukadukaz Republic is one of the few Protectorate member states with a non-Irilitok majority among its Vargr; in fact, Irilitok Vargr are vanishingly rare in most of the Republic. Virtually all Vargr in the Rukadukaz Republic are Ovaghoun; there are a few communities of Logaksu and Urzaeng Vargr on the spinward edge of the Republic.
Non-canon addition
Citizens of the Republic are referred to as Rukadur or Republicans. They also are referred to as Protectorate citizens when outside of the Julian Protectorate, but this is somewhat clumsy, and is reserved for formal situations and official documents.
They did acquire a squadron of Star Legion ships for front line wolf pack duty. The Vargr crew love these ships because they are fast and advanced.
Honor Class Frigates
FG-B1467J2-440000-55009-0 MCr.1,563.28 2,000 tons
Bearing 7 11 1 1,250.624 MCr. In quantity Crew 35
Batteries 7 11 1 TL F
Passengers-0 Low-18 Cargo-40 tons Fuel-940 tons EP-140 Agility-6 Marines-60
1 low watch
Components: Cost:
Hull- 2,000 tons 28,000 m3 streamlined needle/wedge structure 240
Jump Drive- jump 4 100 tons 400
Maneuver Drive- 6 G’s acceleration 340 tons 170
Power Plants- 7 140 tons 140 EP 420
Bridge- 40 tons 10
Computer- Model 9 fib 12 EP 40/90 26 tons 200
Crew- Department Total Officers Petty Officers/Ratings Rooms Tons
Command 11 7 4 6 24
Engineering 6 1 5 3.5 14
Gunnery 11 1 10 6 24
Flight 3 2 1 1.5 6
Troops 60 3 57 30.5 122
Service 4 0 4 2.5 10
Staterooms- 35 11 24 50 200 25
Lowberths- 18 9 tons 0.9
Defenses- Factor 4 Armor 100 tons 70
7 Triple Sand Caster Turrets 7 tons 5.25
7 Factor 4 Batteries
Weapons- 1 50 ton Factor 9 Missile Bay 12
2 Triple Beam Laser Turrets 2 tons 6 EP 1 Factor 5 Battery 6
1 Single Fusion Gun Turret 2 tons 2 EP 1 Factor 5 Battery 2
Fuel- 940 tons Scoops 2
Cargo- 40 ton cargo bay adjacent to the hangar
Vehicles- 1 50 ton Cutter in a 65-ton hangar 0.13
Naval Architects Fee- (15.6328)
Features- 1,563.28 MCr.
Description- This ship was designed as a fleet escort. The ship has the jump range and speed to keep up with main imperial fleets. It has the acceleration and agility to intercept enemy pursuit craft. The craft is optimized to absorb 29 weapon hits, for staying power in combat. This is a new advanced design which has yet to see wide spread deployment. It has served in the fleet escort role, and is occasionally detached for independent operations. It takes no longer than 36 weeks to build at a competent shipyard. The hull is armored just enough to resist critical hits. The sand and beam weapons can help with point defense. The major offensive punch is the missile bay firing nuclear weapons. It has a low watch to replace crew loses between battles. It can carry a 60 man Marine Combat Team, which can deploy in the cutter/drop ship. The ship can carry two 30 ton modules. The Marine unit can be tailored to specific missions; for example an infantry platoon, tank and artillery platoons with various sized grav sleds and assault capsules.