Muruk (world)

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Revision as of 23:09, 29 June 2014 by Tjoneslo (talk | contribs) (Created page with "{{UWP|name={{World|Muruk|Dagudashaag|Remnants|1021}} |uc=D651566-4|popc=7 |primary=G3 V M5 V |GGcount=1 |belts=2 }} A poor, non-industrial world located in the [[Remna...")
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Muruk/Remnants (Dagudashaag 1021)
Classic Era (1116)
D651566-4
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics1 Dry World 10%
Population5 Moderate (700 thousand)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech Level4 Industrial (combustion)
See also UWP
System Details
Primary G3 V M5 V
Planetoid Belts 2
Gas Giants 1

A poor, non-industrial world located in the Remnants Subsector of Dagudashaag Sector. Muruk is a member of the Imperium. The system contains a Scout Base.

A wholly Ziadd planet, all but 2,000 of the inhabitants live in towns on the banks of the 'Garden Lake', the only body of water on Muruk's surface. This is situated in the lush, green plains that cover the northern hemisphere.

Although confined to its tech level under the "fair rule" of Dy'doria Queen of the green lands, empress of the garden lake and of the Dy'dorian empire, a vast industrialization is taking place. Limited by its thin atmosphere, steam power and internal combustion is very difficult to attain for the mass market. The local scientists are unconventional and explore every avenue of research, however outlandish it seem.

Most homes are electrified, powered by hydroelectric and efficient solar power. This was achieved by simple understanding of the principles and ignorance of the idea that a TL–4 world can not produce such things.

Dy'dorian scientists are currently working on a whole spectrum of technologies, from rocket engines to grav technology. Muruk engineering is simple, rugged, and enormous; over design is commonplace.

Muruk is an open market for mid-tech level ideas, samples, and manuals.

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