Harmal Strange
A Jump Shoal region located in Far Home Sector.
Details / Specifications
The Harmal Strange is a region measuring approximately 2 parsecs coreward-rimward by 3 parsecs spinward-trailing and affecting an area of approximately 4 parsecs. Within the Strange it is unusually difficult to enter jump space, and travelling across the shoal diminishes the capabilities of jump drives generally. The Harmal Strange lies within a broad astrographic void called the Harmal Deep.
- A jump-1 ship cannot enter jump space at all in this region; any vessel attempting to do so will suffer drive damage, as well as damage to the physical structure of the vessel.
- A jump-2 capable vessel can enter jump within the Strange, but will only cover one parsec before being dropped back into normal space. Fuel consumption is normal for the drive. Long range vessels have been able to cross the shoal.
History
The feature has been known of for millennia but its exact area of effect was finally defined by the University of Tal Varisa Deep Sky Program. Its existence became accepted public knowledge rather than myth and rumour following publication of the "Where The Stars End" Astrographic Survey in 5550AD.
There are persistent tales of "Jump Phantoms" and "Jump Demons", said to be entities that manifest aboard vessels in jump space within the region. Normally inactive sensors track "Jump Shadows", signatures that supposedly match the starships vector within jump space but which originate beyond its jump field. Such data is regarded as unreliable.
References & Contributors / Sources
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- MGT Book 1: The Great Rift
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science