Lantern
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| Lantern, oil | |
|---|---|
| Type | Emitter |
| Tech Level | TL–6 |
| Cost | Cr10 |
| Size | 1 liter |
| Weight | 0.5kg |
The oil lantern provides about 6 hours of light, and heat, by combustion of hydrocarbon fuel. This in turn requires an oxygen atmosphere, and the byproducts may be toxic. Refills of oil or gas cost Cr2 each. [1]
| Lantern, electric | |
|---|---|
| Type | Emitter |
| Tech Level | TL–6 |
| Cost | Cr30 |
| Size | 1 liter |
| Weight | 0.5kg |
The electric lantern uses batteries to power a 20 centimeter long flourescent tube and/or flashlight. Usually the lantern is waterproof and shock-resistant and can provide light for up to 8 hours. [2]
| Lantern, cold-light | |
|---|---|
| Type | Emitter |
| Tech Level | TL–8 |
| Cost | Cr20 |
| Size | 1 liter |
| Weight | 0.3kg |
Cold-light lanterns use disposable reservoirs of chemicals to produce an adjustable and more constant illumination for 50-80 hours, and can be turned on or off as needed with a several second delay. Refills of the lantern cost 2Cr. The lantern can be used safely in volatile atmospheres or in the presence of flammable liquids. [3]
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Steve Harmon. FCI Consumer Guide (FASA, 1981), 8.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 60.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.
- ↑ Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 60.
- ↑ Steve Harmon. FCI Consumer Guide (FASA, 1981), 8.
- ↑ Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.