Divkar (world)
| Divkar/Rure (Gushemege 1518) | |||||||||||||||||||||||||
| Milieu 0 | E582000-0
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| Classic Era (1116) | D582566-6
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| New Era (1200) | C582646-7
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Divkar is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Rure Subsector of Gushemege Sector in the Domain of Vland.
- This world has an Imperial Scout base, capable of handling IISS starships and personnel.
- It is the homeworld of the Traypih, a sophont species and minor race.
Description (Astrography & Planetology)
The world of Divkar is the home of the amphibious Traypih.
Native Sophont: Traypih
A race of squid-like sophonts who dwell in the large, shallow lagoon-like seas of Divkar, thriving in the warm upper layers and the abundant mud flats. The Traypih are in the process of developing full intelligence and are thus under the intense and watchful eye of the IISS. Proto-sophonts.
History & Background (Dossier)
No information yet available.
Imperial High (Landed) Nobility
Divkar, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the estate of an Imperial baronet.
History-Era: New Era
Divkar was lucky. It had air and water, a moderate population and a limited technology by IISS interdiction. The main city was often visited by tourists and scientist surveying the Traypih population. Because of its low tech level virus had no impact to the economy. Even vice versa, with the recontact by the Last Sane steady growing trade allowed them to build a class C tradeport. As with the fall of the Imperium the IISS is also interdict gone, and refugees from the barren worlds settled here. Each village sends a group of representatives to the annual municipal moot. The barnstorms and votes are distributed over a radio network around the whole planet. The most unusual thing about the representatives is certainly, that once they are elected and send to the moot, they take their seat as long as they have the vote of confidence of their village. If they lose it, they have to leave the planet by law.
References & Contributors (Sources)
- Marc Miller's Traveller Imperium Games T4 First Survey
- HIWG Collection
- Author & Contributor: Lord (Knight) and Vilani Shugilii Master Kraehe of the Imperial Interstellar Scout Service
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com