Artillery
Revision as of 00:03, 6 June 2018 by Maksim-Smelchak (talk | contribs)
Artillery are typically very large weapons with capabilities to project much higher levels of damage over much farther distances when compared to most infantry weapons such as Smallarms, Light Weapons, and Heavy Weapons.
- While not all artillery is indirect in nature, most is. The advantages of firing artillery over, around, or even through defenses is enormous.
- Artillery uses all known weapon types:
Description (Specifications)
Artillery weapons are one of the heaviest arms of ground forces.
- Artillery weapons requiring a direct Line of Sight (LOS) are much more limited in scope.
- All artillery is dependent on good intelligence to know where to target. Artillery not supported by effective sensor nets is near useless.
- Once larger self-propelled vehicles are perfected to a minimal degree, typically in the TL:4-6 epoch, self-propelled artillery becomes an important arm of ground forces
Indirect Fire vs. Direct Fire
TBD
- Anti-bunker
- Anti-tank
Gun Fire vs. Rocket Fire
TBD
- Remote MRL
Selected Artillery by Role
Selected Artillery by Type
- High Energy Artillery
- Fusion Guns (DEW)
- Meson Accelerator AKA Meson Ace. (DEW)
- Plasma Guns (DEW)
- Missile Artillery (GUW)
- Munitions (Ammunition)
- Rocket Artillery (KEW)
- Tube Artillery (KEW)
History & Background (Dossier)
TBD
Field Artillery vs. Fixed Artillery
TBD
Artillery Defenses
TBD
High Energy Artillery & Mass Driver Artillery
TBD
Meson Artillery
TBD
COACC
TBD
References & contributors (Sources)
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- TBD
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science