Difference between revisions of "Kursis Charter (book)"
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The Kursis Charter is a Linkworlds[https://wiki.travellerrpg.com/Shanape_Link_Worlds] Campaign released with the Traveller20 Referee's Screen [https://wiki.travellerrpg.com/Traveller20_Referee%27s_Screen], found within "The Linkworlds Cluster" booklet. | The Kursis Charter is a Linkworlds[https://wiki.travellerrpg.com/Shanape_Link_Worlds] Campaign released with the Traveller20 Referee's Screen [https://wiki.travellerrpg.com/Traveller20_Referee%27s_Screen], found within "The Linkworlds Cluster" booklet. | ||
| − | It's set in the | + | It's set in the Traveller20 Gateway Domain[https://wiki.travellerrpg.com/Domain_of_Gateway] setting, specifically Ley Sector.[https://wiki.travellerrpg.com/Ley_Sector] |
As an introductory adventure it enables players to come to grips with running a merchant ship (expenses and maintenance etc), trading and visiting the planets within the sector, plus the Traveller20 rules[https://wiki.travellerrpg.com/The_Traveller%27s_Handbook] system. Although it does state that it could be run with any of the Traveller rule sets.[https://wiki.travellerrpg.com/Versions_of_Traveller] | As an introductory adventure it enables players to come to grips with running a merchant ship (expenses and maintenance etc), trading and visiting the planets within the sector, plus the Traveller20 rules[https://wiki.travellerrpg.com/The_Traveller%27s_Handbook] system. Although it does state that it could be run with any of the Traveller rule sets.[https://wiki.travellerrpg.com/Versions_of_Traveller] | ||
Revision as of 12:27, 10 November 2018
The Kursis Charter is a Linkworlds[1] Campaign released with the Traveller20 Referee's Screen [2], found within "The Linkworlds Cluster" booklet.
It's set in the Traveller20 Gateway Domain[3] setting, specifically Ley Sector.[4]
As an introductory adventure it enables players to come to grips with running a merchant ship (expenses and maintenance etc), trading and visiting the planets within the sector, plus the Traveller20 rules[5] system. Although it does state that it could be run with any of the Traveller rule sets.[6]
Obviously, a ship is needed, it's expected that one of the characters will have access to one.
During the campaign, there could be any number of adventures undertaken. BUT, there is a theme to the campaign leading to that one big pay-off.....