Difference between revisions of "Emergency Beacon"
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| − | and signal transponder | + | |name = Emergency Beacon |
| − | + | |caption = | |
| − | transponder monitors common emergency | + | |cost = Cr750 |
| − | channels (one at a time). When traffic is picked up | + | |footnote= |
| − | the device simultaneously emits a shrill warning tone to | + | |image = |
| − | alert users to the possibility that help is at hand and transmits | + | |TL = 9 |
| − | a coded [[ | + | |size = 2.0 liters |
| − | provision for a taped, auto-repeat distress call, instead of the | + | |Type = Communications Gear |
| − | automatic code signal | + | |Volume = 2.0 liters |
| − | + | |weight = 1.0 kg | |
| − | + | |manufacturer= | |
| − | + | }} | |
| − | + | An [[Emergency Beacon]] is a sophisticated long-range combination communicator and signal transponder. The Emergency Beacon's internal transponder monitors common emergency search–and–rescue [[Radio Communicator|channels]] (one at a time). When traffic is picked up, the device simultaneously emits a shrill warning tone to alert users to the possibility that help is at hand and transmits a coded [[Signal GK|distress signal]]. When transmitting an emergency signal it is an Active device. Some more expensive models have provision for a taped, auto-repeat distress call, instead of the automatic code signal. | |
| − | + | The Emergency Beacon serves as a means of establishing contact when there is any search being mounted within 500 kilometers, and then it serves to continue communications after that initial contact. The transponder operates for 30 days. | |
| − | {{LE| | + | {{Basic}} |
| − | + | {{Sources | |
| + | | {{Ludography cite|name=Challenge 25|page=48|article=Ships Locker}} | ||
| + | | {{Ludography cite|name=Imperial Encyclopedia|page=53}} | ||
| + | | {{Ludography cite|name= Central Supply Catalog|page=24,33}} | ||
| + | | {{Ludography cite|name=First In|page=27}} | ||
| + | | {{Ludography cite|name= Guns, Gadgets and Gear|page=61}} | ||
| + | | {{Ludography cite|name=T5 Core Rules|page=636}} | ||
| + | }} | ||
| + | {{LE|Survival gear|Emergency Gear}} | ||
Latest revision as of 17:28, 7 April 2020
| Emergency Beacon | |
|---|---|
| Type | Communications Gear |
| Tech Level | TL–9 |
| Cost | Cr750 |
| Size | 2.0 liters |
| Weight | 1.0 kg |
An Emergency Beacon is a sophisticated long-range combination communicator and signal transponder. The Emergency Beacon's internal transponder monitors common emergency search–and–rescue channels (one at a time). When traffic is picked up, the device simultaneously emits a shrill warning tone to alert users to the possibility that help is at hand and transmits a coded distress signal. When transmitting an emergency signal it is an Active device. Some more expensive models have provision for a taped, auto-repeat distress call, instead of the automatic code signal.
The Emergency Beacon serves as a means of establishing contact when there is any search being mounted within 500 kilometers, and then it serves to continue communications after that initial contact. The transponder operates for 30 days.
- Loren Wiseman. "Ships Locker." Challenge 25 (1986): 48.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 53.
- Greg Porter. Central Supply Catalog (Imperium Games, 1996), 24,33.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 27.
- Martin Dougherty. Guns, Gadgets and Gear (Avenger Enterprises, 2007), 61.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 636.