Difference between revisions of "Advanced Combat Rifle"
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{{Sources | {{Sources | ||
| − | |S1= {{Ludography cite | + | |S1= {{Ludography cite|name= Mercenary |page=37 |version=Classic Traveller}} |
| − | |S2= {{Ludography cite | + | |S2= {{Ludography cite|name= High Passage 2 |page=43 |article= The Armory: Book 4 Small Arms}} (Illustration) |
| − | |S3= {{Ludography cite | + | |S3= {{Ludography cite|name= Imperial Encyclopedia |page= TBD }} |
| − | |S4= {{Ludography cite | + | |S4= {{Ludography cite|name= Emperor's Arsenal |page= TBD }} |
| − | |S5= {{Ludography cite | + | |S5= {{Ludography cite|name=Core Rule Book|version=New Traveller|page=119}} |
|S6= [[Traveller Wiki Editorial Team]] | |S6= [[Traveller Wiki Editorial Team]] | ||
|S7= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | |S7= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
Revision as of 22:49, 14 November 2021
| Generic Advanced Combat Rifle | |
|---|---|
![]() Generic Advanced Combat Rifle | |
| Group: | Ranged Weapon |
| Tech Level | TL–10 |
| Size | 750.0 mm |
| Weight | 3,500.0 grams |
| Cost | Cr1,000 |
| Ammo | 9mm bullet, 6mm DS slug, 40mm Grenade |
| Manufacturer | Various |
| Generic Advanced Combat Rifle | |
The Advanced Combat Rifle (4,000.0 grams loaded; Cr1,000; TL-10) is an advanced slugthrower and one of the most flexible and available firearms available to militaries.
Description (Specifications)
"Advanced Combat Rifle:" A progressive development of the assault rifle, the advanced combat rifle (ACR) fires either a 9mm, 5.0 gram high explosive (HE) bullet at 900 meters per second, or a 9/6mm, 3.0 gram discarding sabot (DS) slug at 1,200 meters per second. A magazine containing twenty rounds is inserted into the underside of the weapon behind the pistol grip. Reloading takes just a few seconds, during which the firer is treated as evading. The weapon may fired either automatically or semi-automatically (…as with the assault rifle). [1]
Standard equipment includes an electronic battlefield sight, incorporating both light amplification and passive IR, visual magnification, and a laser rangefinder which may also be used as a target painting device. The weapon is also gyroscopically stabilized during firing. A sling is provided, and the muzzle of the rifle includes an integral flash suppressor and adaptor for launching a 40mm RAM shoot-through grenade. [2]
Weapon Characteristics
Length, exclusive of grenade: 750.0 mm. Weight, unloaded: 3,500.0 grams (loaded magazine weighs 500.0 grams). Base price: Cr1,000 (loaded HE Magazine Cr20, Loaded DS magazine Cr25). Note, due to the high per round cost, solid slug ammunition is often manufactured locally, at a base price of Cr15 per magazine. When firing slug ammunition, use the range modifiers of The ACR and the target modifiers and damage levels of the assault rifle. Extreme range: 1,000.0 meters. Tech level 10. [3]
History & Background (Dossier)
Advanced Combat Rifles come of age in the TL:10-12 epoch and are never really considered obsolete as they remain useful well into the TL:13-15 epoch. The weapon is preceded by the Rifle, Automatic Rifle, and Assault Rifle. By TL:13-15, Plasma Weaponry and Gauss Rifles tend to predominate. [4]
Selected Advanced Combat Rifle Models
References & Contributors (Sources)
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 37.
- Jim Cunningham. "The Armory: Book 4 Small Arms." High Passage 2 (1981): 43. (Illustration)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Greg Porter. Emperor's Arsenal (Imperium Games, 1997), TBD.
- Citation Missing - Core Rule Book
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
- ↑ Information provided to the library by Maksim-Smelchak
