Difference between revisions of "Felid class Destroyer"
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| − | + | {{InfoboxShip | |
| − | {{InfoboxShip|name=Felid | + | |name= Felid class Destroyer |
|image=|caption= | |image=|caption= | ||
|TL=10 | |TL=10 | ||
| − | |tdes=DD|type=Destroyer | + | |tdes=DD |
| − | |origin= | + | |type=Destroyer |
| + | |origin= Firstworlds | ||
|size=3,300 | |size=3,300 | ||
|jump=1 | |jump=1 | ||
| Line 10: | Line 11: | ||
|hp=33 | |hp=33 | ||
|cargo=50 | |cargo=50 | ||
| − | |hpass=0|lpass=0 |crew=638 with 600 marines | + | |hpass=0 |
| − | |cost=1,949.626 in quantity=1,559.701 | + | |lpass=0 |
| − | |footnote=In Service: 15 | + | |crew=638 with 600 marines |
| + | |cost= 1,949.626 in quantity=1,559.701 | ||
| + | |footnote= In Service: 15 | ||
}} | }} | ||
| − | |||
This design is a product of the orbital boatyards of {{WorldS|Felid|Far Home|2023}}, and represent a contribution to the [[Firstworlds]] fleet. It is a fully streamlined conical structure hull fitted with fuel scoops and on board fuel purification for wilderness ocean refueling. These ships carry enough internal fuel for three jumps and can carry up to two jumps worth of drop tank fuel for extended range operations. For defense, they carry a triple sand caster turret. They have a triple pulse laser turret, one dual plasma gun turret firing in a point defense role, and thirty triple missile turrets for offense. They can carry a company of ten 3 ton [[Grav APC]]s to support a 600 marine battalion. One company of 118 rangers have drop capsules for orbital assaults. They are fitted with a model 4 fib computer, and are capable of 3G acceleration and have 2 agility. These are really troop transports disguised as destroyers for propaganda reasons. | This design is a product of the orbital boatyards of {{WorldS|Felid|Far Home|2023}}, and represent a contribution to the [[Firstworlds]] fleet. It is a fully streamlined conical structure hull fitted with fuel scoops and on board fuel purification for wilderness ocean refueling. These ships carry enough internal fuel for three jumps and can carry up to two jumps worth of drop tank fuel for extended range operations. For defense, they carry a triple sand caster turret. They have a triple pulse laser turret, one dual plasma gun turret firing in a point defense role, and thirty triple missile turrets for offense. They can carry a company of ten 3 ton [[Grav APC]]s to support a 600 marine battalion. One company of 118 rangers have drop capsules for orbital assaults. They are fitted with a model 4 fib computer, and are capable of 3G acceleration and have 2 agility. These are really troop transports disguised as destroyers for propaganda reasons. | ||
| + | |||
{{Metadata}} | {{Metadata}} | ||
| − | + | {{Sources|S1=Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]] | |
| − | {{Sources|S1=Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]]}} | + | }} |
| − | {{LEN|Firstworlds| | + | |
| − | + | ||
| + | {{LEN|Firstworlds|Ship}} | ||
Revision as of 23:45, 14 July 2018
| Felid class Destroyer | |
|---|---|
| Type: DD Destroyer | |
| Size | 3,300 Tons |
| Hull Configuration | [[{{{hull}}}]] |
| Tech Level | TL–10 |
| Engineering | |
| Computer | |
| Jump | J-1 |
| Maneuver | 3 G |
| Armaments | |
| Hardpoints | 33 |
| Accommodations | |
| Staterooms | 0 |
| Personnel | |
| Crew | 638 with 600 marines |
| High/Mid Passengers | 0 |
| Payload | |
| Cargo | 50 Tons |
| Fuel tank | 0 Tons |
| Construction | |
| Origin | Firstworlds |
| Price | |
| Cost | MCr1,949.626 in quantity=1,559.701 |
| Source | |
| Canon | Unpublished, fan design |
| In Service: 15 | |
This design is a product of the orbital boatyards of Felid (Far Home 2023), and represent a contribution to the Firstworlds fleet. It is a fully streamlined conical structure hull fitted with fuel scoops and on board fuel purification for wilderness ocean refueling. These ships carry enough internal fuel for three jumps and can carry up to two jumps worth of drop tank fuel for extended range operations. For defense, they carry a triple sand caster turret. They have a triple pulse laser turret, one dual plasma gun turret firing in a point defense role, and thirty triple missile turrets for offense. They can carry a company of ten 3 ton Grav APCs to support a 600 marine battalion. One company of 118 rangers have drop capsules for orbital assaults. They are fitted with a model 4 fib computer, and are capable of 3G acceleration and have 2 agility. These are really troop transports disguised as destroyers for propaganda reasons.
| This article has metadata. |
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy