Difference between revisions of "Felid class Destroyer"

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m (Maksim-Smelchak moved page Felid Class Destroyer to Felid class Destroyer)
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<noinclude>
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{{InfoboxShip
{{InfoboxShip|name=Felid Class Destroyer
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|name= Felid class Destroyer
 
  |image=|caption=
 
  |image=|caption=
 
  |TL=10
 
  |TL=10
  |tdes=DD|type=Destroyer
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  |tdes=DD
  |origin=[[Firstworlds]]
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|type=Destroyer
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  |origin= Firstworlds
 
  |size=3,300  
 
  |size=3,300  
 
  |jump=1
 
  |jump=1
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  |hp=33
 
  |hp=33
 
  |cargo=50
 
  |cargo=50
  |hpass=0|lpass=0 |crew=638 with 600 marines  
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  |hpass=0
  |cost=1,949.626 &nbsp; in quantity=1,559.701
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|lpass=0  
  |footnote=In Service: 15
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|crew=638 with 600 marines  
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  |cost= 1,949.626 &nbsp; in quantity=1,559.701
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  |footnote= In Service: 15
 
}}
 
}}
</noinclude>
 
 
This design is a product of the orbital boatyards of {{WorldS|Felid|Far Home|2023}}, and represent a contribution to the [[Firstworlds]] fleet.  It is a fully streamlined conical structure hull fitted with fuel scoops and on board fuel purification for wilderness ocean refueling. These ships carry enough internal fuel for three jumps and can carry up to two jumps worth of drop tank fuel for extended range operations.  For defense, they carry a triple sand caster turret. They have a triple pulse laser turret, one dual plasma gun turret firing in a point defense role, and thirty triple missile turrets for offense.  They can carry a company of ten 3 ton [[Grav APC]]s to support a 600 marine battalion.  One company of 118 rangers have drop capsules for orbital assaults.  They are fitted with a model 4 fib computer, and are capable of 3G acceleration and have 2 agility.  These are really troop transports disguised as destroyers for propaganda reasons.         
 
This design is a product of the orbital boatyards of {{WorldS|Felid|Far Home|2023}}, and represent a contribution to the [[Firstworlds]] fleet.  It is a fully streamlined conical structure hull fitted with fuel scoops and on board fuel purification for wilderness ocean refueling. These ships carry enough internal fuel for three jumps and can carry up to two jumps worth of drop tank fuel for extended range operations.  For defense, they carry a triple sand caster turret. They have a triple pulse laser turret, one dual plasma gun turret firing in a point defense role, and thirty triple missile turrets for offense.  They can carry a company of ten 3 ton [[Grav APC]]s to support a 600 marine battalion.  One company of 118 rangers have drop capsules for orbital assaults.  They are fitted with a model 4 fib computer, and are capable of 3G acceleration and have 2 agility.  These are really troop transports disguised as destroyers for propaganda reasons.         
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{{Metadata}}
 
{{Metadata}}
<noinclude>
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{{Sources|S1=Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]]
{{Sources|S1=Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]]}}
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}}
{{LEN|Firstworlds|Ships}}
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</noinclude>
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{{LEN|Firstworlds|Ship}}

Revision as of 23:45, 14 July 2018

Felid class Destroyer
Type: DD Destroyer
Size 3,300 Tons
Hull Configuration [[{{{hull}}}]]
Tech Level TL–10
Engineering
Computer
Jump J-1
Maneuver 3 G
Armaments
Hardpoints 33
Accommodations
Staterooms 0
Personnel
Crew 638 with 600 marines
High/Mid Passengers 0
Payload
Cargo 50 Tons
Fuel tank 0 Tons
Construction
Origin Firstworlds
Price
Cost MCr1,949.626   in quantity=1,559.701
Source
Canon Unpublished, fan design
In Service: 15

This design is a product of the orbital boatyards of Felid (Far Home 2023), and represent a contribution to the Firstworlds fleet. It is a fully streamlined conical structure hull fitted with fuel scoops and on board fuel purification for wilderness ocean refueling. These ships carry enough internal fuel for three jumps and can carry up to two jumps worth of drop tank fuel for extended range operations. For defense, they carry a triple sand caster turret. They have a triple pulse laser turret, one dual plasma gun turret firing in a point defense role, and thirty triple missile turrets for offense. They can carry a company of ten 3 ton Grav APCs to support a 600 marine battalion. One company of 118 rangers have drop capsules for orbital assaults. They are fitted with a model 4 fib computer, and are capable of 3G acceleration and have 2 agility. These are really troop transports disguised as destroyers for propaganda reasons.


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